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So if you play on freedom this 100% won't be a issue for you unless you enjoy sparring at impalong or something but if you play on pvp servers it's a real threat. The current PvP meta slightly forces you into a priest role, if you're not a priest you're worthless fodder. Melee combat isn't what chaos and epic is about anymore. It's about priest spellspaming your opponent with everything from afar, having no real threat wearing leather armour that gives a 30% casting bonus. The damage on these spells is over-tuned even still. I realize there was a recent pass at balance but it changed absolutely nothing really! There isn't enough diminishing returns and checks in place, and the resistances are too short. A group of 20 picks a target and tells them exactly who to spellspam. Seconds later that enemy dies. At least with archery you can block arrows, why can't we block spells? Heals take to long to cast and are easily interrupted by a super short cast of tangleweave, the placement of a LoF is so tricky and difficult because of this + the timer. All in all, Sindusk and others devs who made this content, I respectfully have to admit this is some of the worst game mechanics I've ever seen in a video game. A lot of the priest stuff was a improvement for the game yes. However, I feel like pvp got zero balance and it's just zerg storm of spells. Changing the gameplay like this was a mistake and should of stayed as a Wurm Unlimited Mod. Question for devs, do you play any other PvP games for inspiration or just Wurm? If I wanted a Harry Potter simulator I'd play one. Wurm PvP should be melee with just a hint of priests. Not priests only. Please balance PvP. The wizard meta is a joke. This isn't fun. Personally It makes me not want to login or play Wurm. There is more to address and hopefully others chime in and give feedback. Thanks.