Search the Community
Showing results for tags 'mixing'.
Found 2 results
-
I noticed this bug when creating and mixing dyes. First i was making pure red dye from different ql cochineals. I combined dyes by dragging from waterskin to barrel and noticed higher ql and higher rgb-value dye actually lowered rgb-value of exiting dye in barrel (ql increased). Example: there was 3kg of 192-37-37 dye in barrel and i added 1kg of 229-26-26, end result was 4kg of 191-36-36! Other more visible bug i noticed when mixing white dye from zinc. Same as above happened few times but worst was when i finished mixing and put part of dye from barrel (16kg) to waterskins (2.5kg each). And then put the SAME value and ql dye back to the same barrel i took it, doing nothing to it, only moving from container to another and then back. Rgb-value dropped! Ql stayed same. This was easy to repeat. Didn't happen each time but about 1/3 times i tested. Please check the dye mixing/combining! - Cormax
-
One thing that i've wondered, how do you make different dye colors. I know using, http://www.wurmpedia.com/index.php/Dye and Dye's RGB values can be changed using the base material. Lower ql base material lowers RGB values Higher ql base material hightens RGB values To change the red value use a cochineal To change the green value use a copper lump To change the blue value use woad Do I start with a low ql black? say 20 something, and then add higher ql Red/Green to get yellow? I have discussed this with some, but I'm looking for numbers here, what skills people had for what ql, produced what numbers,