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I'd like to dare a question that doesn't belong in the suggestions section. Do we have any idea when http://www.wurmpedia.com/index.php/Temple might be given a texture map and model?
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Is the red dragon scale chest armor still invisible on WO? Asking cause the code in WU it is missing so i rooted around a bit and found this issue. In the ItemTemplateCreator class on the dragon scale jacket line here you will notice the byte code is 0 which needs to be 16 like below. Just wanted to point that out so can get it fixed for everyone else. 65.0F, 2200, (byte)16, 2000000, true, 10); On another note was wondering why the brown potion don't have a destroy item after use? this potion can be spammed with out it in place. Just curious. Never messed with potions on WO but when playing in WU I decided to add them to world traders list and came across that summoned or bought they are never destroyed just short delay timer before reuse over and over again. It got me wondering what would this potion be used for if it can't be destroyed after use to many ways to exploit it. If a dev could explain to me if got time what was it used for? Why not add a destroy after use? I love to understand the mechanics more but don't see why in this case. Is the potion something that was being worked on but never used or removed just setting in the code taking up space? I'm asking these questions cause after 5 years of WO I never got into the potions so after running threw code and seeing it just curious. I saw a way to make a good bit of income for WO by selling the affinity potion (AKA) brown potion for about 35s a pop. seeing there is no cap on how many affinities one can actually have and it being a random selection that could cause some people to buy it from a world trader draining the over stocked economy and a flux in silver sales to be able to buy them off the World traders. Id even go to throwing in the other potions and challenge mask.