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Found 120 results

  1. Forgive if this is a silly suggestion. it strikes me that by Eidolon you should be able to share your hallucination. it would be delightful if this applied to everyone in local, a compromise if it only applied to the group/team u are in. thoughts? Level Skill Path of Insanity Titles 0 15 Uninitiated 1 15 Initiate 2 15 Disturbed 3 15 Crazed 4 15 Deranged 5 15 Sicko 6 20 Mental 7 30 Psycho 8 40 Beast 9 50 Maniac 10 60 Drooling 11 70 Gone 12 80 12th Eidolon 13 90 13th Eidolon 14 90 14th Eidolon 15 90 15th Eidolon 16 90 16th Eidolon another thread, different suggestion: https://forum.wurmonline.com/index.php?/topic/73414-hallucinations-from-the-path-of-insanity-should-follow-you-around/
  2. Title says it. can be /command or just option at that path's path tile. DA
  3. HAPPY HALLOWEEN WURMIANS Its time to auction this amazing rug used only by the most important people in the game! Jk its brand new and I need money for more rugs Perfect for any kind of meditation, to get anwers, leveling, or to lower its quality and get even better xp gains with 100CoC! Also makes a great decoration Starting bid: 4s Increment: 1s Buyout: 13s Snipe Protection: 1h [10:45:43] This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax. This is a very rare and interesting version of the item. It could be improved with a string of cloth. [10:45:43] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [100]
  4. From any kind of Bows, to everything Cloth and Smithing has to offer! We take requests from any kind of item related to both levels, in case some of them arent listed yet. We also take improve services for the QL below Up to 85ql for Cloth items (Updated 01/10) Up to 70ql for Bowyery items (Updated 01/10) Up to 70ql for Smithing items (Updated 01/10) ---~ RARE SECTION ~--- (All blank items) rare Willow Longbow -> 60ql - 3s rare Willow Shortbow -> 60ql - 3s rare Fine Meditation Rug -> 80ql - 3s (2x in stock) rare Exquisite Meditation Rug -> 80ql - 8s (3x in stock) rare Horse shoe -> 60ql - 2s (6x in stock) ---~ BOWYERY ~--- (all made with Willow) Shortbow | Longbow | Bow -> 60ql - 5c Shortbow | Longbow | Bow -> 70ql - 10c ---~ COTH TAILORING ~--- Cloth armor Complete set 50ql -> 30c | 4c each part Complete set 60ql -> 40c | 5c each part Complete set 70ql -> 50c | 6c each part Complete set 80ql -> 60c | 9c each part Complete set 85ql -> 80c | 15c each part Satchels Creation quality -> 3c 50ql+ -> 6c Meditation Rugs (Normal/fine/beautiful/exquisite) 50ql - 15c 60ql - 20c 70ql - 25c 80ql - 35c 85ql - 45c Sails (of any kind) 30ql - 10c 50ql - 20c Decorations Banner/Flag - 8c Small colorful carpet - 8c Colorful carpet - 10c Large colorful carpet - 25c ---~ SMITHING ~--- Metal Tools 50ql - 20c 60ql - 25c 70ql - 30c Horse Shoes (Full set of 4x) 50ql - 20c 60ql - 25c 70ql - 30c ---~ BULK ~--- (Free delivery for coastal deeds) Stone Bricks 1,5s per 1000 bricks - 6k in stock We will keep this post with levels and prices updated and check at least twice a day. Thanks for checking out Feel free to comment any requests or PM any of us ingame: (specially if you are in hurry) Panquecca Agorafilia Rowsbrasil
  5. WTA Rare Exquisite med rug

    Auctioning my last beauty ♥ Rare exquisite meditation rug - 64QL - Clean Starting bid: 5s Increment: 50c Buyout: 10s Snipe protection: 1h And thanks very much!
  6. Its time to auction my little beauty for you all to keep my deed up Rare Exquisite meditation rug - 83 QL (You can decrease QL in a forge if needed) Perfect for trying to CoC it, getting some easy answers, or decreasing QL for better gains! Starting bid: 6s Increment: 1s Snipe protection: 1h Buyout: 12s One day and a half to make sure everybody sees it Gl and happy wurming!
  7. Hey guys, want to do some meditation? Supreme fine meditation rug - Ql 78 Starting bid: 8s Increment: 1s Have fun! Snipe protection: 1 hour
  8. Right now, the meditation ability Erupt/Freeze only works on tiles in your kingdom, and not in a non-Magranon domain. Why?? The kingdom restriction should be sufficient for PvP purposes, and on PvE, restricting a meditation ability based on religion is pointless and frustrating. Right now, I have a Fo character I'll be priesting who is on Path of Power, so using Erupt/Freeze on anything is a total pain since she can't actually use it in Fo's domain. Is there a reason for the religious restriction on this? I certainly don't see one, or a downside to removing it.
  9. Erupting a rock tile can raise a corner of that tile a bit, which is intentional. However, if that eruption causes one corner of a mine entrance slope to rise, this causes the entrance to NOT be level as it normally is, and the tile inside the mine does not adjust itself to compensate. This leads to a discontinuity in the terrain across the transition between inside and outside. Outside: Inside: Note that inside the cave, the entry is still level, but outside the cave, the entry is 4 dirts higher on the corner affected by lava. As a result, I need to turn climb on to get out of the cave, and can see through bits of the terrain since it doesn't match up. Not sure what ideal behavior would be here. Maybe it should do a sanity check to not raise the corner if it's at a cave entrance, since those are never supposed to be non-level? By fixing this bug, Rolf "Lonestar" Persson and KodeKlubFree International Ltd. hereby agree to remove the Magranon domain restriction on the Erupt/Freeze Path of Power meditation ability, as it serves no purpose but to make me openly weep into my full-size anime body pillow at night, and curse the stars every time I want to get rid of a problematic ore vein or off-deed reinforcement.
  10. Currently, enchanted grass serves some kind of actual purpose, even if you give up the ability to forage/botanize/gather on it. However, enchanting a tree is 100% useless. From my testing over the past week or so, I've confirmed that an enchanted tree tile: Cannot be foraged/botanized. Cannot have grass gathered from under it. Cannot have a sprout picked. Cannot be harvested. Continues to age like a normal tree. Goes back to "Young" age after "Shriveled" like a normal tree. In other words, in the current game, an enchanted tree is just a regular tree you can't actually interact with except by cutting it down. An enchanted tree is strictly and in almost every way less useful than a normal tree of the same type. This is abjectly pointless, and makes enchanting a tree a total waste of an enchant. It might as well actually have some use, no? My proposal: Enchanted trees should act like they do now, except you can harvest from them (like a normal tree) and their age is frozen at whatever its age is at the time of enchanting. If you want a gigantic oak tree to stick around on your deed, enchant it when it's shriveled. If you want a bunch of nice lavender bushes or something you can harvest with less active maintenance, enchant them when they're mature or something. If this being too permanent is an issue, maybe make the enchantment wear off after some relatively long period (months?) so you may have to re-enchant at some point, to avoid deeds just doing it to every harvestable tile they have over a period of years, if that would be considered a problem at all. I feel like this would give enchanting trees an actual purpose without breaking much of anything. Anyone agree, or see any problems with this?
  11. WTB 100+ CoC Meditation Rug

    WTB 100+ CoC Meditation Rug (any kind, ql doesn't matter) PM me here or ingame @ SMBH/Yossarian
  12. Prenote: Terms such as "Offensive CR" and "Defensive CR" are used throughout the suggestion. This does not necassairly mean actual CR codewise but rather modifiers that gives bonus hit chance for offensive actions or miss chance for defensive actions that would equate to the CR mentioned. Basics All 5 paths (Love, Hate, Insanity, Power, Knowledge) got their own individual passives. These passives scale linearly based on player level starting with level 2. (10 levels in total) Meditation abilities are not dispellable... since they arent spells. The max cooldown between path levels is reduced to 1 week and thus lets players experiment with diffrent paths without feeling they are horribly gimped by doing so. The skill level is what truly restricts the player. Love performs 3x healing for all non-spell sources. (+20% per level. This includes cotton, lifetransfer, regen and mycelium absorbation) Hate gets 20% dmg bonus and 20% offensive cr bonus. (2% per level. does not stack with passive faith bonuses.) Insanity gets 20% dmg reduction (2% per level.) Power gets 30% stamina reduction (3% per level) Knowledge gets 25% skill increase (2.5% per level) Now with that out of the way, here comes the fun stuff. Each path has 4 abilities that are choosen when to unlock. New ability choices are given at level 4, 7, 9, 11. One ability is unlocked at a time. Love Refresh Unchanged. Enchanted tile same functionality except that enchanted tree tiles yield 3x harvest. Love effect When used on the ground it makes all hostiles in local friendly for 10 minutes. If used towards a specific non-unique non-tamed non-valrei non-human creature it will perform a strong charm/dominate effect and turn it into a pet. Includes unusual types of creatures that normally cant be turned into pets, like whales and kingdom animals. (sidenote: You can currently ride aquatic creatures like crocodiles in water. Human and Humanoid isn't the same thing.) Cooldowns are unchanged. Soothing presence Permanent aggro-range reducing buff (similar to the newbie buff). Also makes taming and breeding easier. Power Erupt/Freeze Allows the creation of lava on rock/cliff tiles aswell as turning lava into rock. Same timers as currently but domain influence doesn't matter. Erupt only works inside your own kingdom like currently. Erupt can also be used on forges and ovens. Thereby lighting the oven/forge, fueling it and turning all items inside them searing hot. Freeze can be used on any container and instantly cools all content within. Elemental Immunity / Lava Walker Passive buff that gives permanent 50% reduction to all sources of fire, ice, acid and water. Active 30 minute ability with 3h cooldown. 50% reduction to all sources of fire, ice, acid and water. (the passive and active ability stack as additions. thus giving full immunity togheter) Might 2 hour ability with 4h cooldown. 50% increased carrying capacity and 50% longer stuns. Wanderer 60% stam reduction for movement (includes walking, swimming, riding, sailing, climbing, dragging). Does not stack with the level-based passive. Knowledge Get Info Combination of level 1 and 3 get info. Thus giving general information, affinities and carrying weight all at once. Also gives +4CR in combat against that specific target for the user. 1h cooldown and the effect last 15 minutes. Survey Area Slightly modified Get info level 3. Informs you of all creatures and settlements in local aswell as showing all tracks of the past 3 wurm days (same as tracking) at your location. 1h cooldown. No skill loss Unchanged. Attention to detail Passive that gives +2 radius for prospecting/analyzing, 10% higher chance for rarity rolls to succeed and +2 passive CR. Hate Rage Rage: Gives 4x increased damage from bashing and 25% dmg bonus to siege engines for 15 minutes. 1h cooldown. Frenzy +50% attack speed and -35% defensive CR for 1 minutes. 15 minute cooldown. (also modifies minimum swing timers) Roar Turns all agressive entities in local passive against the character for 2 minutes and breaks their combat with the character. (This includes guards and kingdom animals) Also provides 2 defensive cr for the duration. 30 min cooldown. Targeted at the ground. Hatred Passively adds a 1 minute debuff to anything that hurts you. If the person who gave the debuff attack the person/creature with the debuff they receive +2 offensive CR. Insanity Break Reality Teleports the character to a random tile on the server, heals all wounds, removes all spell effects, gives a 10 minute +25% speed boost and +5 CR. Also performs a Fill effect. Same restrictions as normal teleports. Makes the eyes of the user go black for the duration of the effect. Unstable Passively gives 15% dmg reduction in two resistances that shifts to random new ones every minute. Imagination Activated ability that removes the largest wound of the user and gives single-target spell immunity for 5 minutes. 45 min cd. Also spawns 2 random insanity illusions that only the user sees. Nightmare Activated ability that spawns a neutral shadow being (translucent and black shaded fog spider, wolf or wraith) that attack the closest hostile entity with the power of a dominated troll and dissapear after 30 seconds. 30min cooldown. Summary Poor abilities removed New abilities added Choices Rewards the player from the get go and keeps giving more things as skill and level progress. Thus keeping it very newbie friendly More choices in how the player wish to progress and if they want to try a new path after achieving high skill it wont take long to get high meditation level again.
  13. I would love to see the result of Path Of Knowledge "Get Info" ability displayed in a separate window or tab. It has many lines and is very hard to copy, and the Event tab just keeps scrolling it away. This is a sample result, judge by yourself how easy it is to read in the Event tab:
  14. Hello! May I please have help with two mechanics questions? 1) I have 26.56 Meditating. I am trying to "grind" to 30, as I am ready for the 30 skill question. What QL rug should I be meditating at? I don't understand rug QL mechanics at all. 2) I am making an especially difficult boat, where I have low attach % chance for each component. I am making the highest QL components I can to assist the process. Is there any affect on attach % when CCFP is 100%, or when CCFP is any other value? Thank you! Finndar
  15. I was told by the server I'm on that meditation skill ticks are set much, much lower than on WO. As an example, this is my latest skill tick using sleep bonus: [22:00:21] Meditating increased by 0.0223 to 21.5726 Why is the default for WU set like this when everything else is just about equal (on a 1x server)?
  16. Spamming meditation to question-fish, especially at the higher levels, is really tedious and not very fun. I rather enjoyed the mid-summer event, and got some inspiration from it. Instead of the advancement question having an ever lower chance of happening, instead have a successful question meditation teleport you to a series of themed mazes. In each maze you are given a series of questions, and after searching through a reasonably compact maze (nothing quite so large as the ones from the midsummer event) you find several named statues with possible answers. However, unlike the midsummer event choosing the wrong answer sends you back and the waiting period to try again starts. Theme ideas Love: Hedge and lawn maze with nymph statues. Knowledge: Sandstone houses (3d) with bookshelves. Insanity: Caves with demon statues. Power: Bare rock with tall stone walls and horse statues. Hate: Slate walls on mycellium and troll statues.
  17. SOLD

    Hey! looking to sell off a few items, ive had them for a bit and haven't been able to get my use out of them. Rare Beautiful Meditation Rug - 84Ql, 89Coc 10s Rare Short Bow, Willow - 90Ql 4s Rare Huge Axe, Iron - 90Ql (blank) 6s 2h Sword, iron - 77Ql, N62 / LT55 / C84 / MS55 3s All items are open to offers as well! PM me here or in game at Dudeitsdamsel
  18. So I've been reading the wiki on Meditation, and I've been playing around with the Enlightenment feature... I'm currently at 38.73 Meditation, and Rock (7) and someone Respectful (10) has been trying to enlight me and it just fails continuesly with the same msg "[20:35:31] Legios does not grasp the question. He needs to meditate more." "A player can be enlightened 7 days after their last path advancement, regardless of level, or visible wait time. " "Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7." I've done both of these, and I still continue to get the same msg, is this as intended I know it's not suppose to be easy, but I'm wondering if I'm doing something wrong as the msg don't change.
  19. Auctioning rare exquisite meditation rug with 101 CoC [01:33:12] This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax. This is a very rare and interesting version of the item. It could be improved with a string of cloth. [01:33:12] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [100] (sorry for picture quality, i like to play on low details ) Starting Bid: 8s Increments: 50c sniper protection 1hour
  20. WTB SOTG Account [Close]

    As the title says, I am looking for an account with SOTG. Looking also for the following stats: 50+ body Archery Weapon Skills Large Metal Shield Taming Lockpicking Animal Husbandry Message me with a Niarja link and a price range you are willing to sell for. I will also consider PoK characters who have the above stats. Have a budget of around $300 US. But would pay more for the right account. I can provide references if needed. Thanks for looking!
  21. Starting bid: 4s Min. increment: 50c Buyout: 8s Sniper Protection: 1 hour Delivery: COD from 100 cast mailbox [16:38:21] This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax. This is a very rare and interesting version of the item. The meditation rug has some stains that must be washed away. [16:38:21] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [80]
  22. Found. Please close!

    As the title says, I am looking to buy a Exquisite Meditation Rug, Low Quality, with a high CoC cast on it (90+). Message me with what you got and how much you want for it.
  23. Hi, I am looking to buy a Fo priest and Vyn priest with 100 faith PM with offers.
  24. Hello, I'm currently pursuing the Path of Power in meditation. I've been finding it extremely difficult to find a tile high enough to use for meditating and getting questions. How high is high enough to get a Power special tile? Also, as a related question, is there any way in game to determine your altitude above water level?
  25. PLEASE CLOSE

    I'm looking for 2 Exquisite Med. rugs with CoC of 100+ Arka ingame or here