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Showing results for tags 'marriage'.
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I don't make suggestions but I just thought I would put this idea out there. I am sure something like this has been suggested before. But here it goes: If two different want to work together to fight they can merge. Two account will get "married" to make the alliance with the two kingdom. You still have two separate kingdoms but the "Alliance role" is now the two kingdom together talking and permissions "alliance" would mean both kingdoms could do that. But the "kingdom" role/permission would be the said kingdom you are with. Then when you break/undo the alliance you either have a war to take over the other kingdom and fight.. or you just have peaceful break. When the two kingdoms ally together the towers of the kingdoms will be friendly. This would make pvp more like role playing. More like rl kingdoms back in the day. Or say people of two different kingdoms want to play together but they don't want to leave the kingdom they are part of if the two kingdoms are of with it they can ally together. Or if there are two smaller but upcoming kingdoms that want to fight not to low of numbers to fight they can Ally together till they get the number to fight alone. I can also see some changes that would need to be made if two kingdoms come together. Champhood would need to be that if you join two kingdoms together you are still only allowed 3 champs, because then kingdoms would be just joining together so they can have 6 Champs. Officers roles will be among both the kingdoms not having two of each. Because you would not want to have people creating kingdoms just to take advantage of have double of everything. Like let's say everyone wanted to take on one kingdom because that said kingdom is getting to big or "toxic behavior" that is making the server not fun. Two of the kingdoms could just Married/allied together and been able to enter deeds and help defends and fight. You wouldnt have to convert a the other kingdom deeds or bash towers. This would encourage more people to be involved hence they can make a kingdom with friends ally with someone for protection to get bigger before doing their own thing.. I don't know if I am making sense of my idea. But I think this would put a new aspect to the pvp side of things.
Allow Jewelry-Smiths to make Ceremonial Jewelry (Wedding Bands) Female only Wedding bands; Example: Diamond Or Opal Wedding Band 1) Activate glowing Adamantine lump, Glimmersteel lump, Seryll lump silver Lump or gold lump (0.1 kg or more) 2) Right-Click Open submenu 3) "Create" > Diamond Or Opal Wedding Band 4) you create a Unfinished Diamond or Opal Wedding Band it Needs (1) Diamond or Opal to be Completed. let Wedding bands be NO DROP once equipped. maybe a binding window could pop up, where the player confirms it will be binded to them. Making the item no drop. Even having the option before putting it on to add the name of there partner? Which would display who they are married too. Males only wedding bands; Example: ) Activate glowing Adamantine lump, Glimmersteel lump, Seryll lump silver Lump or gold lump (0.1 kg or more) 2) Right-Click Open submenu > 3) "Create" > Ruby Or Sapphire Wedding Band 4) you create a Unfinished Ruby or Sapphire Wedding Band it needs (1) Ruby or Sapphire to be completed.
This should be implemented so that players can further their Wurm gameplay experience. It would deepen the aspect of the game and be a cool thing to have the option to do. I say that there should not be any skill buffs or child raising that comes along with this system for the following reasons; having children would cause issues with the server and create a large amount of lag and we would lose a lot of our animal population. And skill gain bonuses would make doing work practically pointless. I think this system should be available to any player, whether they are premium or non-premium. In order to get "married", both people getting married will need to make a gold/silver wedding ring since now rings are actually worn in the finger of your Wurm toon.
Yes i know this has been suggested before though i think in a different way. First make it so we can craft doube beds and bunkbeds and diapers and cribs. Now to create the double bed all.you need is 2 regular beds and you have to have em side by side, next you have to add both to a crafting table and then you can make double bed which just looks like a bed cept 2x as wide with 2 pillows on it. Now the use for it would be that 2 people could log out in it instead of 1. Now if a married couple logged out in it they would receive half sleep bonus but have the option to "mate" while they were offline. When they log in depending on their soul stats the female would be pregnant and would deliver in 8-10 months in game. Now when child is born it should be a baby which basicly just cries and makes dirty "cloth diapers" which need changing to keep it healthy. When baby hits 1 in game year it can crawl and get bigger animation at 2 in game yrs it can walk and at 5 it can run around and just needs a meal once a day to live. Now the benefit of having babies would be not only a immersion aspect but also improves village productivity, tamed animals happines/loyalty, and when they become 21 you can give them gear for fighting and they can be set a village guards with FS of tower guards. Now to keep them from being OP they will be a pain to raise as children are lol and require attention. Now as for the bunk beds mentioned they are same as double bed when crafting but reuquire some planks shafts and small nails. Baby cribs will need a bed a bunch of shafts small nails and a couple toys. Cloth diapers are just made with needles on square pieces of cloth.