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Showing results for tags 'mapgen'.
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I've been playing with some custom map creations using L3DT to give a more realistic natural erosion feel. I haven't gotten the biome generation down yet (as you can tell from the lack of trees) but the channeling and erosion algorithms look pretty good to me. Shots in spoilers.
I am having this issue with a custom height map hand drawn. I have even ripped free maps off the net and get the same minecraft stepping pyramid effect. Am I missing a step or something? Pulling my hair out. Any explanation would help, thank you. No idea where to put this thread, feel free to move it mods.