Search the Community
Showing results for tags 'make archaeology'.
Found 1 result
-
I feel like this skill when it was came out was extremely well received by the community and the mystery of it was enjoyable for the most part. However, a few weeks and months past, it just became another RNG skill like foraging and botanizing. I don't necessarily have an issue with that though; but it's basic at the moment. Right now the only reason to do the skill is to get masks and statues. The rest of the stuff like combo rune items is to RNG to be worthwhile. I think the skill needs more content truth be told. Why not add new weapons like a whip, dagger, and cosmetic appearance version of artifacts but let you use warhammer skill for example, new Splint, Chitin, and Combined armour. A chance at rare/supreme/fantastic bones, new shoulder pads, some more challenge items like the helmets, and the missing masks. And lastly, capes. Technical limitations aside on capes, don't forget that tabards exists, I feel like the movement of those would work fine for capes imho. Just a few ideas, what do you think about the skills? Do you think it's fine, would you rather see more development in them? Thanks.
- 17 replies
-
- 7
-
- make archaeology
- great
-
(and 2 more)
Tagged with: