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  1. It has come to my attention many times, all I've seen through Freedom chat from Independence. Players losing items of fair to greater importance via the "SELL" feature. This feature is a great idea, yes. I can easily earn money now, with slightly limited gains per hour per day so I've heard, as could anyone. But! I am here to express my concern for the safety of the players "Investments" be it time, or of greater importance their monetary investment through the purchase of silver coins, which in turn grant the ability to buy expensive items. I feel there needs to be a protection implemented before more and more players get too stressed and ultimately decide to quit and lose all they worked for because they sold something important. As things are now we do need the protection, 8 seconds to realise your selling an important item is a tight frame- Heck not always do we make the proper click because of mice cords nudging your mouse, ever accidentally click sell and not realise it, when looking at your token options? THIS STUFF HAPPENS! Selling the wrong item isn't always about stupidity, forgetfulness, or just a double click not going through, it's a multitude of things. And the protection has to be there. (I'm pretty sure the GM's wouldn't be happy after my 376th /support if I ever lost something bought silver obtained through $;P ) Why do i say this? Why am I posting my thoughts on the matter? I have a lot of reasons, many I feel would throw me off topic to long. But you would be surprised how simple the protection made for players had been in other games, and could possibly be done on Wurm through simple menu options or other ways. **The actions I've seen done are in game reimbursements/recreation of the item, but not always and only if the logs prove it legit on the servers side. **The more effective efforts I had seen are- Allowing players Lock items making them unsellable, non-trade-able, in Wurms case they'd remain drop-able if you die. **There are a few more methods of protection as well, such as a pop up warning stating the item you are selling may be important, double check immediately and try again. 1 pop up per visit to a "SELL" enabled token or merchant, and repeat the message if time last visited greater than 5minutes. I was just thinking, we could allow the "SELL" to have a trade window and, as per the norm of wurm- We drop the items we want to sell, and if accidentally throw in something we want, at least we can take it out. once the windows closes- the items are deleted. As to not fill up any merchants with garbage. I'll conclude this post here, I said what I could however I can't trail long with these thoughts well, but thats the gist of it. Hope we can get some idea's going and draw some attention to this. It's a great feature it gives us a source of income, and ability to earn that 5c without the need for selling half our cattle stock to a random traveller. But the risks are many. Signed- Meyfei the concerned.