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Showing results for tags 'losses'.
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Title says it. Make champing less painful (still painful, but more bearable). DA edit more detailed suggestion: 2018 December 06 [13:00:11] <Deathangel> champions gaining skill ticks for their boosted skills (characteristics, channeling, exorcism) should receive gains at their (skill - 5) until dechamp and receive [x3] when they dechamp until (skill+1) after dechamping. [13:00:49] <Deathangel> for channeling,exorcism tho it would be gains based on (skill-50) since those get a 50+ boost and no [x3] regain after dechamp
Hi, I have just discovered on imp'ing brass lamps that no matter the size / weight of the brass lump being used, the full lump is used on the imp, which may or may not be successful. Is this a bug ? May I make a very sincere request for this to be changed - so that one does not lose huge quantities of very expensively made brass. To try and minimise my losses when imping, I am now cooling the brass, putting it in a BSB and then reheating the individual 0.10kg lumps. My second very sincere request is this: Would it not be possible to reduce the huge quantities of zinc consumed when making brass - this is rather out of proportion. In fact, if you look at the proportions used in the various types of brass listed on Wikipedia, the amount of copper is substantially larger than the zinc: http://en.wikipedia.org/wiki/Brass For example, "High Brass" used 65% copper and 35% zinc. Please, please can both of these receive some attention from the Dev's ??