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Showing results for tags 'longevity'.
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Been here before, but lets look at another application of "The Yellow Potion". How about an alchemy feature that it adds some bonus to other potions such as bloods, oils, and even enchant or enhance it with slow decay/ longevity/ no decay(a value the yellow potion can impart. So, how about the addition of a "Longevity Alchemy" in which the yellow concoction added to another mentioned item adds/gives its longevity or no decay value to the item it is used on or in. With the addition of the Alchemy feature of potions and oils it would be nice to put them up with no decay to worry about...and drive the value of the dreaded yellow potion up. Could be added to materials as well using the function of the new slower decay runes too or a third "add" window option to the creation/crafting window. Re-purpose them to good use or at least increase the desire to want and trade them.
Assuming: No regard for cost, cast availability, shatter chance etc. That you have a choice between a tool with either perfectly equal WoA+CoC or the same level BoTD Eg. 70woa + 70coc *or* 70botd Each time you use the tool you get a "roll" that determines whether or not each enchant decays, higher enchant= less probable, lower enchant= more probable (this is at least how WU code seems to indicate the "system" works) Which "set up" provides the best probability of avoiding enchant decay over the long haul? Or which would you find preferable and why (remember that cost etc is no object!)? --------------------------------------------------------------------------- Here is my theoretical thinking, using made up numbers but which should show the general "gist"/trend of what we would expect to see: If using BoTD: P(s) [No enchant decay] = 3/4 (75%) P(f) [enchant decay] = 1/4 (25%) If using CoC+Woa Depends somewhat on your definition of "success" and "failure" Overall you have 4 possible outcomes If "success" (situation #1) is defined as "neither decaying" *or alternately* "neither -or- only one decaying" (without regard to which, coc or woa) P(s) ["neither decaying"] = 9/16 (56.25%) P(s) [ "neither -or- only one decaying" (without regard to which, coc or woa) = 9/16+ 6/16 = 15/16 (93.75%) P(f) [ "both woa and coc take decay"] 1/16 = (6.25%) In which case having Coc/Woa greatly increases chance of "success" / lessens risk of "failure" If "success" (situation #2) means that "neither decay" or "neither decay and woa does not decay) P(s) [no decay on both or at least not on woa] = 9/16 +3/16 = 12/16 =3/4= 75% P(f) [both took decay, or woa took decay] = 1/16 + 3/16 = 4/16 =1/4 = 25% In which case you theoretically are starting on even ground, however It is also important to consider the fact that once an enchant decays the probability of further enchant decay increases and the process only snowballs from there. If botd decays..you loose "effect of both coc and woa" at the same time, and increase the likelihood of further decay for both moving forward. Even in "success situation #2" you are no worse off than you are with Botd, but as a consolation prize probably are fairing better over all. (Not putting all your eggs in one basket..) Therefore I would propose that theoretically, in terms of preservation of enchant: WoA+CoC "should" outperform BoTD (keeping the "conditions" set forth at the top of this post in mind) Practically speaking - there are any number of reasons why someone would pick one set up over the other (price, availability, etc..), and "rng" is a cold-hearted unpredictable monster. So what do you all think or propose? (Or have I made some error in my calculations, or overlooked something?) Edit to say I didn't spot any other previous threads on this specific topic, if one already exists I'd certainly take a link. --Also-- I suppose "theoretically" you *could* define success only in that neither woa or coc strength is decreased, and any loss whatsoever is a "failure" .. in which case maybe botd looks to have better numbers. A riskier game.. and I'm not sure if the cumulative effect of "failure" when it does eventually happen outweighs the initial boost.. but maybe.