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Found 8 results

  1. I have not loaded the client in a while. The last time I did, I started a local server and played on the creative world. A few months have went by, and I came back to play again. Now when I start the client thru Steam, my mouse gets really laggy and my system is unresponsive while the client loads, once the client loads everything runs fine. However, when I click on Manage Local Server, nothing happens.... I reinstalled, but same thing. I tried the Dedicated Server, and it brings up the server management tool, I can make changes and it saves them. If I click start server it goes through initialization in the console, but then closes and never starts the server. With the Dedicated Server Launcher I can click on Start Offline Server and it runs just fine, but I have not tried to connect to it yet, as it is running on the same machine as the client.(I am running Dedicated from directory and not through Steam) I figured it has something to do with the new 1.6.3 patch as that is the only thing that is different from the last time I successfully ran the Local Server. HELP ME!!
  2. Hey guys, I have just come back to Wurm, well, tried to anyway, I had a local server it was running fine, 30+ hours, However post the update, I assume, my game crashes when ever I try and launch it, this is the log, I have updated both graphics and Java, Any help would be appreciated. Cheers. Unexpected crash while playing The error was: <Cannot determine focused state of uncreated window> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you. Contents of console.log: java.library.path: C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs Time is Thu Apr 12 20:23:43 AWST 2018 Running client version === System information === Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_121 (Oracle Corporation) <> Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 Apr 12, 2018 8:23:43 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. Loading character Ricky Loading config default Loading props file PlayerFiles\configs\default\gamesettings.txt Exception in thread "JavaFX Application Thread" java.lang.NullPointerException at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.updateState( at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.lambda$new$1( at com.sun.javafx.binding.ExpressionHelper$Generic.fireValueChangedEvent( at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent( at at at at at javafx.scene.control.SelectionModel.setSelectedItem( at javafx.scene.control.ComboBox$ComboBoxSelectionModel.lambda$new$154( at com.sun.javafx.binding.ExpressionHelper$SingleInvalidation.fireValueChangedEvent( at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent( at at at at at javafx.scene.control.SelectionModel.setSelectedIndex( at javafx.scene.control.SingleSelectionModel.updateSelectedIndex( at at javafx.scene.control.SingleSelectionModel.clearAndSelect( at javafx.scene.control.ComboBox.lambda$new$152( at com.sun.javafx.binding.ExpressionHelper$SingleChange.fireValueChangedEvent( at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent( at at at at javafx.scene.control.ComboBoxBase.setValue( at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.setToDefault( at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.<init>( at com.wurmonline.client.launcherfx.WurmSettingsFX.<clinit>( at com.wurmonline.client.settings.Profile.loadSettings( at com.wurmonline.client.settings.Profile.loadConfig( at com.wurmonline.client.settings.Profile.loadPlayer( at com.wurmonline.client.settings.Profile.init( at com.wurmonline.client.settings.Profile.getProfile( at com.wurmonline.client.startup.ServerBrowserFX.<init>( at com.wurmonline.client.launcherfx.WurmMain.prepareLaunch( at com.wurmonline.client.launcherfx.WurmMain.start( at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$162( at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$175( at com.sun.javafx.application.PlatformImpl.lambda$null$173( at Method) at com.sun.javafx.application.PlatformImpl.lambda$runLater$174( at$ at Method) at$null$148( at Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) >>> Main thread exiting. false Saving props file PlayerFiles\configs\default\gamesettings.txt Keybindings saved. Failed to launch ../../Wurm Unlimited Dedicated Server/WurmServerLauncher/WurmServerLauncher.exe Failed to launch ../Wurm Unlimited Dedicated Server/WurmServerLauncher/WurmServerLauncher.exe Trying to launch ../WurmServerLauncher/WurmServerLauncher.exe Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Loading props file PlayerFiles\players\Ricky\playerdata.txt Loading props file PlayerFiles\players\Ricky\stats.txt Preparing to enable console logging. Now logging to PlayerFiles\console.Ricky.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = connectByIpport = 3724 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1920:1080:32:60:true:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = false loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 3 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 4 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 1 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true start_dedicated_server = false structure_render_distance = 3 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1920:1080:32:60 (true) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: null (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 750 Ti/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 391.35 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 1024MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from PlayerFiles\players\Ricky\windows_1920x1080.txt Loading props file PlayerFiles\players\Ricky\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\Ricky\logs\_Event.2018-04.txt Login successful Executing PlayerFiles\configs\default\autorun.txt Execution aborted at connection 1, iteration 0 Run time 0s, local time Thu Apr 12 20:25:08 AWST 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.IllegalStateException: Cannot determine focused state of uncreated window at org.lwjgl.opengl.Display.isActive( at com.wurmonline.client.LwjglClient.hasFocus( at com.wurmonline.client.WurmClientBase.tick( at com.wurmonline.client.WurmClientBase.tickFrame( at com.wurmonline.client.WurmClientBase.runGameLoop( at com.wurmonline.client.WurmClientBase.runConnectionLoop( at com.wurmonline.client.WurmClientBase.runGame( at at
  3. [Request] Separate Local Chat Radar

    Looking for a mod to simply show a list of all players within the local area (just like the local chat window does). My server communicates mostly on global and other channels and I would like to know when people move in/out of local instead of having to switch back to Local tab every time. Thanks!
  4. Back in the olden days of Wurm, there was in-game voice chat. It worked probably exactly how it sounds; you plug in your headset or mic, and you talk. The only people that could hear you were people in your local area. Honestly, it was a pretty awesome feature and I've never forgotten how sad it made me when they took our shiny voice comms away. I understand the devs had good reason to remove the mic integration back then, but today is a new day and a new year. We've made wonderful advances in Wurm Online over the years, and I think it's about time we get our in-game voice chat back. I hope you're reading this Rolf. In-Game Voice Communications - 2016
  5. This idea stems from all the "alts" that are popular to leave on while afk for sleeping or working in order to see who is doing what in the area. Stone or wood they would be place on deed or in house(which I would hide) from others knowing you had one. The idea is to log area events of what people are doing in and around your house/deed area. Sure you may not catch a griefer but still would be nice to know Who is doing it or who keeps popping up in your area. Two ideas stem from this..To log who comes into local and/or who is performing actions in the area. I propose buying them off the Traders for a one time cost of 2 silver, then a 1 Iron per tile monthly upkeep(so Rolf gets it made) or make it craftable free. Have the option for it to log both people and actions in the area for 1iron each choice even. Make it affordable so initial cost every newb wont want to pay but make it cheap to maximize area for more experienced players. The idea behind this is because there seems to be a SHARP rise of griefing going on. NOT that this would fix it..but if the offenders are that bold..LET THEM BE KNOWN with their actions so we know who they are..instead of hiding what they do. Sentinel Post ( 2 silver off trader / Craftable? ) Logs people in area: paid for, ( logging who comes into area and/or perform actions ) Cost: 1 iron per choice / per tile so a 10*10= 100 tiles or 1 copper/mo unless you want to also log people who come into area as well then mo. cost would be 2 copper/tile. ( if needed have a max area available to keep server resources down) Rolf wins initial and monthly cost we get to see more without having to keep people logged on and clutter the system as well as worrying about server downtimes then relogging all the alts back in. Just an idea...
  6. The Five Senses

    Instead of having the range of the local list act as a constant value, have it be a range (with a universal set minimum for humans) that can be modified by specialized pets (hunting or guard dogs), enchants, items, artifacts, skills (Forest Lore, passive Tracking unlocked at a level), actions, etc. In addition, there can be various ways of hindering a target's senses or blocking one's smell. Hunters using deer urine as a RL example (alchemy on a butchered bladder). Let the range be based on some formula using characteristics such as the five senses: smell, taste, hearing, vision, and touch. This can also include animals being listed nearby within your range of "senses". A player's actions would also impact their showing up in "local" from further away, whether it range from noisily moving through brush to hammering metal. Weather can even play a role, by smells drifting further downwind (get some soap in this game though, one could smell the more flowery soaps). Extreme heat evaporating scent molecules faster. For that matter, taking a Deep Breath could let one find a nearby bush or plant within season. Changes to the general ambiance of an area the player is familiar with... the sounds of birds and critters suddenly vanish, major red flag. In many ways this is related to Tracking and possible overhauls therein.
  7. Pearls Markets - Rent Merchant!

    Hey everyone, We just finish with local markets. Here is some pics and infos about all new local markets we made for you. Feel free to place your merchant any time u want! All markets conected with highways from esert area. NEW!!! YOU CAN RENT NOW MERCHANT FOR ONLY 1s PER MONTH AT ALL PEARLS MARKETS! Start your bussines today! Our bigest public market Gold Pearl at x10 y 25 12 empty slots left. (harbor, highway, mailbox) Public local market Purple Pearl at x24 y 40 8 empty slots left.(harbor nearby, highway, mailbox) Silver Pearl Goblin local market at x14 y 42 6 empty slots left.(highway, mailbox, crossroad) White Pearl market at x23 y 43 2 empty slot left.(harbor, highway, mailbox, crossroad) Black Pearl market at x23 y 44 New hazzard! more then 15 spots! (harbor, highway, mailbox, crossroad) Like always we wana inprove our work... Suggestions and ideas are always welcome. Enjoy shopping.
  8. "ghost Player" In Local

    No idea if this a client or server bug: As of today, players in the southeast of Deli find the name "Stormcrow" in their local player list. The name never disappears, regardless of where you go. Trying to PM that player yields the message "Stormcrow can't hear you". Logging off does not solve this. When logging in, the name reappears after a few seconds.