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Found 1 result

  1. Currently toys have little to no real use. The change I propose is for toys act as skill items. An example would be playing with a yoyo to increase body control. Straight away I can see this causing balance problems, however if it were limited to 5 increases a day at intervals of an hour it might work out. Skill level with the toy determines how many skill ticks you get, so the more you use a toy the better it would be for stat grinding. I am thinking low increases, ergo the same speed we have now (so several ticks to get 0.01) This might also lead to the introduction of more toys (one for each stat?). Thoughts?