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Hi there. While learning a small amount about the lore and playing the game for a while, I thought that the appalling subject of Libila worship was underplayed. According to early Christian teachings, the Devil often tempted his converts with riches and powers. These converts were said to practice or commence in ceremonies such as the Black Mass in secret under the nose of the European populous and even at times, secretly in Christian places of worship. This is part of Libila's inscription on the Bone Altar: "Let me sharpen you, and let me run you through the heart of my enemies. For this I will reward you greatly. You will be given powers beyond normal mortal possibilities. Exact my revenge anywhere, anytime and anyhow. Make it painful and frightening. Together, let us enter the Forbidden Lands. We are all in our right to do so!" This is not totally different from early Catholic dogma during the Dark Ages used to scare a chaotic European populous into becoming a tighter and more orderly society. With this being said, why are Libila worshipers only confined to being openly part of the HotS? Why can't they worship in secret in return for great powers promised by the dark goddess if certain rituals are met? I can see this implemented in TWO methods, though I'm sure that there are more that I'm not thinking of... 1) On certain days, moon cycles, or whatever else, the cultist should desecrate one of the three light god's domains by commiting actions such as sacrificing a tamed mountain gorilla in the domain of Magranon or desecrating an altar with the taint of Libila. 2) Seeing that players lack religious zealotry of a fictional world enough to convict a religious upstart to a crime, an obvious problem is presented. A way to bypass this problem is to make Libila worship allowed through settlement laws, which brings me to my next point... Throughout medieval history there has not only been wars between kingdoms but also in-fighting between vassals. One of the reasons for the multitudes of these mini-wars was religion. Some went as far as to call them crusades, such as those against the Albigensians or Cathars. Religious in-fighting may be possible through the tolerance of Libila worship or even the securing of holy grounds from other villages. This may even be a jumping off point for the creation of Boroughs, Republics, Duchies, or maybe even kingdoms having sort of leadership. Making a priest or champion gain faith or other bonuses through ousting these cultists (or 'witches') may be another counter-benefit to the witch/witch hunt implementation. Libila cultists, witches, secret priests, fallen priests, etc., could have powers such as a curse of lycanthropy or something while those who devote themselves to hunting these antagonists can have powers or abilities themselves. Please note that when writing this, I intend not to advocate for display a representation of Christianity, witchcraft, or Satanism in the game and do not wish to advocate for any side nor condemn any religion. I also do not intend to advocate for a furthering of historical accuracy in a fantasy game setting. I hope I didn't offend any of you If you have any issues or further suggestions, let them fly!