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Showing results for tags 'ladders'.
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Currently aggro humanoids are capable of following up ladders and the like (assuming intended and not a bug), so would be handy to have a way of securing the ladder opening. Sure one can sometimes build a lockable door to achieve this; however, not always workable let even alone desired with some layouts. Trapdoors or hatches come to mind. Don't even need to have a ladder persay, and depending on how such is implemented... might even make for some fun traps. EDIT: And that's just in pve... all kinds of possible shenanigans in pvp.
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I had a /support about a possible bug, or at least a flaw in game mechanics. Situation is a 2 story building, with arches on the lower level. The Player is on the 2nd story and a hostile mob comes into the lower level, and then engages the player above. While being attacked, the player cannot use the ladder to escape, as that's an action, and they get a "too busy" message. Should mobs be able to attack between floors ?