Search the Community

Showing results for tags 'ladders'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 2 results

  1. Currently aggro humanoids are capable of following up ladders and the like (assuming intended and not a bug), so would be handy to have a way of securing the ladder opening. Sure one can sometimes build a lockable door to achieve this; however, not always workable let even alone desired with some layouts. Trapdoors or hatches come to mind. Don't even need to have a ladder persay, and depending on how such is implemented... might even make for some fun traps. EDIT: And that's just in pve... all kinds of possible shenanigans in pvp.
  2. I had a /support about a possible bug, or at least a flaw in game mechanics. Situation is a 2 story building, with arches on the lower level. The Player is on the 2nd story and a hostile mob comes into the lower level, and then engages the player above. While being attacked, the player cannot use the ladder to escape, as that's an action, and they get a "too busy" message. Should mobs be able to attack between floors ?