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Folks: Looking for a little bit of guidance. I'm self taught on maps and i'm working with Wurm Map Generator 2.8, L3DT pro, and GIMP (free version). I've made a fantastic map in L3DT - 4096x4096 with the settings below. I can export as a height map, import into Wurm Map generator, drop dirt, and then load it up on a test server and the mountains have barely any slope! I mean, we're talking about 11 ish slope on average while in L3DT they look much steeper and more customized (in 3D Sapphire view). For a PVP server, where mountains can separate various areas, i think making them a little more... impassable.... is a better idea! What am I missing here? I feel like i don't understand a key concept on some of the settings. Thanks for any guidance you can provide! L3DT settings on map: HF (varlist) nx (int) = 4096 ny (int) = 4096 HorizScale(Float) = 10 MosaicFlag(bool) = false MosaicSize (int) = 512 Algorithim (string) = "InflateDM64" DM (varlist) Algorithm (string) = "PeakDM" HF_in_DM (int) = 64 nx (int) =64 ny (in) = 64 SeaLand (int) = 70 FlatSteep (int) = 10 FeatureScale (int) = 33 FracRough (int) = 50 PeakRough (int) = 50 Cliffs (int) = 34 Erosion (int) = 5 Lakes (int) = 14 Climate (string) = "temparate" Wurm Map Generator 2.8 Heightmap Map size =4096 Resolution = 256 iterations = 10 Min edge = 64 border weight = 6 Max Height = 4096 Normalize ratio = 33 Dirt/water tab Dirt Per Tile= 50 Max Dirt Slope = 40 Max Diagonal Slope = 56 Max Dirt Height = 2500 Water Height = 1445 (that's what it took to get the water where it should be!) Cliff Ratio = 2.5 Thanks for any help you can give! P.S. -> No, i don't run any erosion iterations.