Our weekly reset has moved to Thursday this week.

Search the Community

Showing results for tags 'kegs'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 1 result

  1. Greetings! I'd like to put forward a few simple suggestion that would have significant applications in various settings... 1) Allow for the creation of kegs. Kegs would be a special barrel that would have a “price per drink” feature added to it. Crafting recipe for this would simply be to add an item to the game: a "tap". A tap can be inserted into a small or large barrel and a keg of that size is created. 2) Add a price per serving option to a larder, thus allowing it to be set to “eat from only” or perhaps allow taking of individually prepared servings at a price the owner could set. No new items or crafting processes necessary. With these two things added to the game, food and drink could be easily sold on a per serving basis. It would also be easy to build a diverse and fully functioning Tavern in a community, which is the ultimate desire fueling this suggestion. This could bring a whole new dynamic to the idea of a public tavern placed in a large community. Other option is the idea of a new npc barkeep that has mechanics that allow for the bending of food and drink on a per serving scale. The keg and larder modification suggestion use graphics and mechanics that already exist it the game (except for the need for a “tap” for kegs, and would therefore be simpler to implement (I would think). The npc option would require more work... Humbly submitted... ~TH~