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Found 2 results

  1. quick keybind does not work with keybinds that don't exist. Missing keybinds Destroy Light (steel and flint) Clean forge please add your own suggestions https://forum.wurmonline.com/index.php?/topic/158964-missing-keybinds/ https://forum.wurmonline.com/index.php?/topic/151062-more-keybinds-required/ https://forum.wurmonline.com/index.php?/topic/137280-lack-of-certain-keybindings/ https://forum.wurmonline.com/index.php?/topic/109355-missing-keybinds-list-compilation/ https://forum.wurmonline.com/index.php?/topic/158964-missing-keybinds/
  2. After spending hours and hours looking for good deals in Freedom Market and even opening empty merchants (and resetting their timer and so not letting them to leave their stalls) I thought that it would be a good idea to either make an NPC or add an extra option for traders to avoid similar problems in the future. The NPC would allow the following: 1. Having merchants on the same deed sharing info about their inventory with him. 2. Providing searching and sorting functions to possible customers. 3. Providing directions to the location of a merchant having a specific item (like 5 tiles north, 3 tiles west from here). 4. Giving basic info to the mayor about the activity of the linked merchants (like when it sold something for the last time) Possible problems: 1. The NPC will need to be able to talk to multiple persons simultaneously which is different to the way that most dialogues with NPCs work now. The good news is that as far as the market NPCs don't allow transactions to be carried out through them and give directions to the merchants instead their implementation will be easier and their function safer. 2. Some players may not want their merchant to be giving info. There is an easy way to fix this: Make linking optional and have every player with a merchant placed within the deed going to the NPC with the contract activated and selecting "link to market index" or a something like that to enable this.