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Crystal Bay Estates - Finndar Hi Everyone! Patch day has come and gone, and the java update issues have been addressed. We're aware of the horse and cart issues, as well as the water sources, and will be looking at that over the weekend. There's lots to share this week, so let's jump in! But first... Valrei overhaul So we mentioned we'll be sharing some more details about the valrei system and the planned overhauls some time ago, and now it's time to share! So let's jump into it. We have some planned changes for Valrei, the mission system, and Epic in general. These changes are well underway and due in the next few weeks to a month or so. To start off, with the larger number of player gods that have been added to the game over the past few years, it is necessary to look at how those gods impact the Valrei board. Coming with this set of changes will be player gods being removed from the Valrei board once they are changed from demigods into full gods. When a player uses a Key to the Heavens, they will still be added to the Valrei board as a static entity paired to their god, but once their god wins a scenario may become a full god and removed from the board. When this happens the player god will still generate missions for players to complete, but these missions will not directly affect the Valrei board in any way or give scenario points. Scenario rewards are also being changed slightly. Coming with this update will be a requirement for players to be premium in order to be rewarded scenario points as well as karma upon completing a mission. If the player that participated in the mission is non premium, they will only be rewarded karma and sleep bonus, but not scenario points. At the end of a scenario, there will be 3 tiers of rewards The top tier will be available to those with the top 20% of scenario contributors, and contain the highest rewards of a single use tome, or a small chance of a Key to the Heavens or dragon egg for those in the top 5%. After this tier will be a second set of winners for the top 50% of contributors where there will be 3 prizes of a yet to be announced item. The final tier for the full 100% of contributors will have 5 chances for either the above unannounced item, or a moon metal lump. This will only impact the Epic servers, as Freedom does not receive scenario rewards. In addition to the above is a full rework of all mission types, difficulty and rewards. Some existing missions will be removed, some new mission types will be added, and we’ll be going over all mission types to make sure that their difficulty to complete, and reward amounts (of karma, sleep bonus and scenario points) scale properly to the difficulty of the mission. As a larger overall change to this system, the difficulty tiers will be changing from a system of 1-4 to a system of 1-7, where the difficulty of the mission is determined by the number of successful missions in a row for that god as opposed to the number of source items that god is currently holding on Valrei. This means as more missions for a given god are completed, the difficulty and rewards of the mission will increase. This applies both to Epic and Freedom, where an additional bonus on Epic will be increased help for the given god, reducing their move timer more depending on the mission difficulty. Similar to now, some missions will be available in friendly territory, and some will be available in enemy territory only according to the difficulty. As mentioned above, the sleep bonus and karma rewards for participating in a mission will be changing from a flat 1000 karma and 30min sleep bonus per mission, instead scaling with the difficulty of the mission with the very low difficulties giving less than the current defaults, and the higher difficulties giving more than the current defaults. There are also more changes planned for Valrei and Epic in general, but we’re not quite ready to release details of these changes yet. More info about these will come in the near future. All caged up A long requested addition is the ability for creatures to be loaded into vehicles, and I have a very special surprise this week, without further ado... That's right, in a coming up date creatures will be able to be loaded into cages, and onto vehicles! Different creatures will take different volumes, and they will need to be led prior to being loaded (meaning no ships full of spiders!) Upon crossing servers they retain all info about traits. Parentage and cared for status will return upon returning to the original server. Highway testing push we're gearing up our public testing of the new highway system in anticipation of releasing it with the next big update! We'll be looking at how best to organise public testing, but the best thing you can do is jump on the test server and play around with paving the catseyes and building highways! The ongoing discussion thread with the technical gory details can be found here: Wonders of Celebration Iberis (known ingame as Hexd and Mizova) is at it again! This time she's taking her sightseeing tour to Celebration and is looking for your input on what's great to see across the server. If you have a suggestion, or know a landmark she might want to check out, let her know! Community content This weeks community content is a video by qwizat, with a tour of his twin deeds eden and dune. His village is open to all new players, so if you're looking for somewhere to start your journey, contact him! There's a lot coming in the next few updates, and we haven't even begun to tease you all about the new skill coming to Wurm, what is it? You'll just have to wait and see Until then though, keep on wurming! Retrograde & the Wurm team.
Hi everyone! Another busy week this week as we continue to address some concerns and issues with 1.3, as well as prepare for the big release in Wurm Unlimited, we're still ensuring the bugs are ironed out in WO before moving on to a beta, but expect to see it within the next few weeks! But first.. Patch Notes Recipes Keenan teased this a little bit in the WU forums but we'll have a look at it here anyways. Something that wasn't really mentioned in the WO update due to it being back end was how the recipe creating system works in the code. The exact code may be confusing for some so let me break it down a little: This represents a single recipe. Each recipe is a single file (JSON for those curious) that is stored in a recipe folder in the server folder structure. When your server starts up after a restart it checks the folder and adds any and all recipes listed in there. This means a system that is extremely flexible, and a simple restart allows you to add all the recipes you desire! Creating a recipe will be as simple as choosing what ingredients may go into it, the container and cooker used, the description and model, then sharing the file with other server admins! Wurm unlimited will be receiving a list of already known recipes to make the basic level of cooking accessible, along with the ability for server admins to customise and add their own recipes. Those who wish to write their own won't be totally in the dark, we'll be releasing a guide about how the recipe file system works and all the possible variables. I'm positive that someone will be eyeing it off, contemplating their own little tool to create recipes with ease too. Tasty! The one down side to finding out what each meal gives as an affinity is being too full to eat! To counter this we'll be adding a "taste" option in a future update, allowing players to taste a meal for a hint of the affinity they will receive, even more reason to get cooking now! The reduction in skillgain from HFC is also being looked at, and as soon as the issue is isolated it will be fixed. Nutrition changes Incase anyone missed it in the patch notes, we will be removing the CCFP wiping of Refresh, and allowing it to fill food/water/nutrition to 99, the payoff for this is the fact the CCFP bars will continue to go down without eating. We'll also be boosting nutrition values from medium+ meals served in their ideal temperatures (no one likes a hot salad). Rack 'em up! Beating me to the release is the awesome new wine barrel rack, and small barrel rack! These can hold up to 30 barrels of their corresponding type (incorrectly listed as 20 in the patch notes before I fixed them), meaning much better storage options and allows me to continue to hoard barrels like they're going out of style! Community Content This weeks community content is a little PvP related, with three new Chaos PMK's launching in the past month or so. They've been hard at work and have produced some amazing kingdom designs, I can't work out which kingdoms I like the most (though I'm open to donations!) Which one is your favourite? Pandemonium: The Crusaders: Dreadnought Dynasty: That's it for this week though! We'll continue to keep an eye on things as we work towards a Wurm Unlimited release, Until then though.. Keep on Wurming! Retrograde & the Wurm team.