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“The sea is not our enemy! It’s those blasted ungainly large rats that chewed through the hull and helped themselves to all of the rum in the hold! They are the true enemy we face.” Sir Nimoy at the loading docks Hi everyone, A short and sweet news this week, as most work focusing on under the hood features and ongoing feedback discussions, there's a few things that may come but we haven't reached a final decision on the hows or whats, but we still have some things to go into this week! But first.. Patch Notes Community Assistant applications Community Assistant applications are now open! We're looking for knowledgeable and enthusiastic players to join our CA team to help new and old players alike, if you would like to join the team, and meet the requirements, make sure to apply! If you would like to join, but aren't sure how to go about it, we require a minimum amount 30 days of playtime, and we do use participation in CA HELP channels to ensure you know what you're talking about, so keep playing, answering questions, and learning! Ongoing optimisations A big focus of ours is improving performance with the new client, and part of that is focusing on large groupings of players (Be it through travelling, community events, or PvP encounters. One specific area of this is a new player texture system using a compressed format, which will result in faster player texture building (less stutter and faster switching when equipping armour) and less memory consumption when many players are around, as well as less stuttering when players enter local. These are improvements we've all been eager to see, just in time for the Christmas activities! Community Content This weeks community content is an awesome little plaza I found while travelling Release. Built by Leifar (and maybe others, sorry!) It uses multiple paving types, and diagonal paving to build an awesome design, helpful for anyone lost (especially with how bad the roads are on Release) Have you seen any intricate paving? Share your favourite down below! That's it for this week, next week we should have a firmer date on the WU beta, and hopefully closer to the release of saddlebags and animal crates (fingers crossed!), so keep tuned for that! until then though, keep on Wurming! Retrograde & the Wurm team.
“To get to sleep I keep telling myself there is no such thing as giant spiders. I’d even half believe it myself if not for the one staring at me through the window.” - Lady Bell at the dig site Hi Everyone! A short recap this week as we're busy working with any issues that have arisen from the update. We'll continue to keep an eye out for them as they pop up over the weekend and address them accordingly but first! Patch Notes Skillgain on epic with the change of the skilling system on epic many are reporting lower tick sizes. This is to be expected to a degree as tick frequency has increased, but we'll continue to look over it all and make tweaks as necessary. This is an ongoing thing, and may take a few updates to get to a point where it's where we want it, we'd rather not overshoot and have skillgain far too high, forcing us to reduce it and cause further issues down the line. We'll be looking at it over the weekend with changes coming for it fairly soon Low memory client We're aware of the issues the low memory client is having, and are looking at getting it up and running again. We expect to have this out by some point during the weekend. Epic to freedom transfers Unfortunately we had to delay the epic to freedom transfers, but they will be our next focus, with the launch of that happening within the next few days. Once this has been ensured to work smoothly we';ll be doing an update to make the necessary adjustments to skill and players should be able to cross freely and easily. Wagoner contracts One thing we encountered that we didn't expect is wagoner contracts not appearing on existing traders. We'll be looking at addressing this for existing traders, but in the meantime have reset the traders at start deeds to stock the contracts, so if you want to grab one, head down to your local starter deed and pick it up! We'll be keeping our eyes out for issues to address, so we may need to hotfix at some point over the weekend, depending on any issues we encounter, but will continue to work on ensuring that we can pack as much into them as possible, limiting issues and downtime for you all to enjoy the new features! Until then though, thank you for all your support and patience while we iron out the greenish code bugs from this update, and as always, keep on wurming! Retrograde & the Wurm team