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Found 6 results

  1. Three things every bug report should include: # What happened # What you expected to happen # Steps to reproduce Additional notes: # If we cannot reproduce a bug it will take a LOT longer to fix # Too much info is better then too little info # All bug reports get read and checked out. We're not ignoring any bugreport. Some things just take a lot of time to fix, are of lower priority, or depend on the time of volunteer staff. # Don't be afraid to bump old reports if they are still valid What happened? Decided to test War Permissions on Serenity - Epic Cluster, I did this by catapulting building of other deed until my deed finally had over 50 reputation.... Then.... the Victim Deed had just had enough bullying and declared War. Now I mind you Kriswald was the one doing the catapulting but it said Trundle was the despicable one.... betraying kriswald as he declared war...(with a trip to token) I did not seem to be able to declare war by clicking on the walls of the deed (like i expected and thought it had been announced... nor from clicking on the mayor(kriswald) or anything in the menus).( i think that msg should be changed ) anywho.... this was one of the most epic battles in all of serenity history.... KrisWald catapulted throughout the entire night... they were so determined that in the morning they renamed themselves from something long and unmemorable... to "Camp Focus" ..... Trundle finally gave in and had had enough...He pleaded for a Truce. (was quite unsure how to get the option to Truce) Finally Kriswald managed to break to the token and see the option to Offer peace... clicked.... nothing.... hmmmm.... Trundle then went to Kriswald's being dragged beaten behind the wagon all the way there.... and again clicked offer peace at token and again... nothing happened... no message in events or anything else... I assume this part was because of the name change. Shortly After, the the chaos of the war made the world unstable, there was great shaking as volcanoes erupted and tides rose and the server shut down unable to sustain itself. Upon restarting Trundle and Kriswald tried to make amends again to no Avail. Put in Ticket. Waited all day, gave up, disbanded deed instead. Things that went wrong: 1. Once at War Catapulting on Deed Building still gave rep hits and turned KrisWald hunted (Even though trundles deed declared the War (not that this should matter)) The building being catapulted was owned by someone who converted to MR.... however it was still 100% on deed and even if they are MR now (was jk when leaving), it is still an enemy building... but I would think being on enemy deed would trump all of that. 2. Once at War, ONLY trundle received the enemy debuff.... KrisWald was unaffected by it. I tried having Kriswald move around the deeds, had trundle leave and enter local even relogged... even after server restart only trundle was affected by the enemy debuff of suffering skillgains.... I was wondering if KrisWald was just so immensely powerful that trundle was unable to cause a problem? Perhaps Trundle's FS needs to be higher to make KrisWald Shake in his boots? I dunno if this was intended but it felt like a bug of some sort. 3. War was unable to be stopped once Started (probably because of name change but maybe something else? Ways to reproduce.... Make 2 deeds... put them at war.... change name of one.. try to offer peace.... I cant test this as it requires spending quite a bit of silver. I'm pretty sure you would get the same results. Most people don't war... or know how to war.... or think it is impossible to war... So I assume its an archaic system that just needs a little TLC here and there. If i think of more info ill try to update. Thanks!
  2. JakeRivers

    Just for giggles... Jakerivers has gone Hunted status on a Freedom server. Happy Hunting
  3. <Silverbean> [03:03:13] You target Old starving huge shark. <Silverbean> [03:03:37] You have received the hunted status and may be attacked without penalty for half an hour. Strange... No idea what happened here. Just in a boat with some buddies thinning the massive shark population over on serenity, when *BLAM* hunted. Worst day of my life guys... Worst day.
  4. When you catapult and hit someone from your own kingdom and I think templars you go hunted. When you become hunted tamed tamed horses and animals will attack other players. The hunted system is not supposed to be on elevation because its a full pvp server and it does not make sense. It would be nice to see this fixed.
  5. It appears that on Epic Server, once a village has declared war on the other village and sufficient time has passed to confirm the declaration (24 hours), a player still becomes "hunted" when attacking his enemy. I know of 4 such incidents and the result is the same. Perhaps someone may comment on this as to if it is a code problem, the war declaration process is simply bugged, or is the reputation system working as intended. Respectfully, Nightswatch
  6. There's several issues with homeservers and the reputation system currently. When an enemy crosses to a home server, let's say JKH, and accidentily targets one of his team mates he will turn (Hunted) for 30(?) minutes. In this state the game will repeatedly force the hunted person's kingdom mates to auto-attack. Random targets will happen but also pillar spells will be unusable because they will hurt the wrong people. For one people should not be able to turn hunted on an enemy home server. And secondly on a friendly home server you should turn hunted but the game should NOT force you to attack your friends (only happens in boats, I think) and pillar spells should still be usable against true enemies only. Related threads: http://forum.wurmonl...n-home-servers/ http://forum.wurmonl...e-servers-epic/ (Fixed?)