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Found 3 results

  1. I'm not sure this is or isn't intended, it feels like a side effect of permissions changes in time though. On Release, we have a deed with a cathedral building, which I personally consider one of the wonders of Wurmworld. This huge building, all in stone, with its walls and bridges and fences, has taken a lot of work, and we want for a while to remake it all in marble. Since the marble walls exist, and a cathedral must be in marble, you know. One by one, wall by wall. The mayor has already replaced many walls, and many are remaining. Please see the pics attached. My toon is a villager on this deed. It has permissions to modify the building, like our other friends part of the deed. We are trying to help with this undertaking. I made marble bricks and got hold of mortar, and went to replace several more walls. Using a large maul 85ql: [19:28:31] You start to destroy the wall. [19:29:00] You damage the wall. [19:29:03] Material plain stone [19:29:03] You see a wall. [19:29:03] QL=76.05859, dam=3.546775 This means my toon doesn't have the bashing bonus on house walls. But, it does on fences: similar ql stone fences, in the same deed, took only several hits. Tested on another deed, on Indy, to understand why this happened. As a citizen, owner of a house and with all permissions on it, you can bash its walls, but don't get the bonus: [22:27:02] You damage the wall. [22:27:05] Material sandstone [22:27:05] You see a wall. [22:27:05] QL=55.569897, dam=0.7834529 In the same time, on fences, you have the bonus: [22:33:24] QL=47.936806, dam=0.0 [22:33:41] You damage a sandstone fence. [22:33:44] You see a strong fence. [22:33:44] QL=47.936806, dam=53.08935 Once the citizen has "Destroy All Buildings" on deed permission, then it gets the bashing bonus on house walls too: [22:35:32] You damage the wall. [22:35:35] Material sandstone [22:35:35] You see a wall. [22:35:35] QL=55.559513, dam=48.546318 Please consider fixing this. The way we expected it to work is: if you're citizen and can destroy a building's walls, then you get the bashing bonus. Whether you can destroy those walls due to modify permission on house (my Release case), or due to Destroy All Buildings on deed permission (the last Indy case), shouldn't matter... It would mean a lot for our major mission on Release. Currently, the mayor isn't playing, too, so even if we wanted we can't mess around with permissions there. I'm also sure we absolutely didn't even dream that "modify building" wouldn't be ok for the task. The mayor assigned them to be used when we need, and since we are citizens, I do think there's no good reason why we wouldn't replace those walls the same way we already do fences. Please see the pics, all those stone walls scream "I don't belong here, make me shiny marble!"
  2. I have an alt, not part of my deed, not part of any deed; befriended and in "Trusted" category. The alt is added - with full permissions - to buildings on my deed; deed settings for non-citizens role are set to don't allow anything. Tonight, my alt (trusted friend, added to a building with full permissions, including "Manage") was unable to pick anything from any building on deed, despite the specific permissions on each building. I tried both in buildings with arched walls and with (locked) doors, in buildings owned by myself or "deed managed'". Alt was able to drop things she had in inventory and pick them up again from house floor (she didn't log out), to manage the buildings, but not to take anything already in there, on the ground (no bulk containers).
  3. Forced removal of a character from house, via permissions, has been reverted. *There was a code change to force someone out of a house a few months ago. I believe the fix broke when inner walls were implemented. It was implemented and tested that a player who logged in would appear outside of the structure they had logged out of, if they no longer had permissions to the building upon login. These changes are missing since around when the inner walls were added.