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Found 1 result

  1. Horseback riding takes a certain amount of stamina. The most I recall is the strain of just controlling the ornery beast to keep it from eating everything on the trail. It did not reduce my stamina in any meaningful way. However in Wurm stamina drains swiftly while riding, just as fast it would were it you (and not the horse) running. This is not natural and not realistic. The horse might grow tired, certainly, but they do not tire as men tire or at the same rate. It would seem more apparent that when horses were added the code was simply not altered in any way to prevent stamina loss as though a player had been running. Sailing does take a smaller amount of stamina. I have sailed and while handling lines and tacking all while attempting to get in what is almost always every other direction other than the wind is blowing to - it is not as draining as say - running. As it is in Wurm. People have told me that, again, this is a feature - not a bug. I believe that it boats where just added, as horses were - without any thought to reducing stamina loss/distance traveled - either the coder did not care or did not know that horseback riding and sailing are generally less strenuous activities than running 9kmh in platemail. The fix is simple - dig down in that spaghetti code of travel for boats and horses and add a coefficient for them. They can still drain stamina, but the should not drain anywhere near the amount they do. This is not a feature request this is a bug report. There is no way in any universe that so closely resembles are own that such a glaring incredulity could have been overlooked. There are many instances were fantasy can be invoked to bring about a greater level of game and a lesser degree of realism, but when it is in contravention to known strenous levels it begins to smack of 'fantasy as a crutch'. TL;DR Boats and horses should not use the vast amounts of stamina they currently do. It is a bug.