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Reflections - Shmeric Another week down, and despite that pesky dev team stealing some of my thunder with releasing unteased works, the latest update is out! Sure, it's old news, but we'll touch on these new containers and a little on the enchant fix too, but first... Patch Notes Bulk Container Unit The bulk container unit is the next level in bsb technology (I did want to name it the bsb 2000). This unit not only has the capacity of 4 bsbs, but also has them as shelves inside, meaning you can store and sort based on any attribute you desire. This functionality does come at a price though, not only does it take 4 finished bulk storage bins to build, it also requires a minimum of 50 fine carpentry. It's also quite difficult to build, so get those parts high quality before you try! Rack for empty bsb The rack for empty bsb's also comes in with this update. With all the new racks and containers, many bsb's are left lying around, unfilled and unloved. We can't help much with the unloved, but we can provide a save place to store them without cluttering up the place (and also improving performance by not having to render them all!). The rack for empty bsbs' is easier to make than its bulk container unit partner, and will happily hold up to 30 bsbs until you need to use them. Enchant decay changes Along with this update comes a few changes to how enchant power decays, and we'll go into them here. Previously, every 5 seconds of an action an enchant had a small chance of lowering by 1, this meant that if you were extremely unlucky, you could lose more than 1 point per action. This new system gives one chance per action, with the length of the timer determining the chance. This change also reduces chances of enchants being lost on actions under 10 seconds, in some cases enchants are up to 30% less likely to go down than before. This of course stacks with enchant power affecting it, with a 100 enchant being half as likely to lose a power, and rarity, with rare being five times less likely, supreme being ten times less likely, and fantastic fifteen times less likely. we'll be tweaking this slightly with leveling actions on dirt, but Enchants don't affect leveling anyways, so don't use your enchanted tools! Tapestry reveal Of course, the fanart tapestries had three very deserving winners, and Saroman has been hard at work adding them into the game. I managed to score a sneak peak, and reveal the ingame versions of these winners, so without further adieu I think they all look fantastic, and have three tapestry stands waiting to build each one, which will you build first? Animal cages I've seen a few requests for an update on animal cages, so I figured I'd touch a little on them to keep you in the loop. They're currently still in the works, with the intricacies of crossing servers and not having them needing to be put back together by Enki and a pot of glue. On the bright side, Enki has developed an eight legged horse that we think could win the Kentucky derby, but there's currently no ETA on their addition to the game (the cages, not the eight legged horses). When we get closer to their release we'll do a complete showcase and go into detail about how it all works. Community Content This weeks community content is the unlucky burglar! The unlucky burglar is a small inn located in celebration, right on the edge of hunting grouns and other ammenities. If you're in the area, or want to visit Celebration and see what it has to offer, make sure to book a room! That's it from us this week, I know you're all busy building those bulk containers and eager to find out more about what the new skill is and what's coming to wurm next. You'll just have to wait and see! Until then though, keep on Wurming! Retrograde & the Wurm team