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ð D U N L A P ð H I L L ð° V I L L A G E Feel free to contact (Neville) on the forums OR (Neville, Mylulv, Longbottom) in-game. ðĻ B L A C K S M I T H I N G Blacksmithing is the process by which tools and various other items are made by processing metal. Current Skill Level: 97 (see tool properties here). Metals: Subject to availability for now but high quality iron is always on hand. You can always provide your own and I'll send back the remainder. Rares: No extra cost to you if I turn your item rare during creation or imping! Savings: 13% off re-imps for items made by Neville, Mylulv or Worldtender (signature must match). Please Note: I can typically push items up to 92QL fairly easily but it can take quite a while longer to push them higher. ð§° TOOLS âïļ P L A T E A R M O U R S M I T H I N G Plate Armour Smithing is the process by which plate armours are made by processing metal. Current Skill Level: 93 (see comparisons, attack type protection and metal armour properties here). Metals: Subject to availability for now but high quality iron is always on hand. You can always provide your own and I'll send back the remainder. Rares: No extra cost to you if I turn your item rare during creation or imping! Savings: 13% off re-imps for items made by Neville, Mylulv or Worldtender (signature must match). Please Note: I typically push items up to 90QL but it can take quite a while longer to push them higher. ðĪš ARMOUR PIECES ðĪš ARMOUR SETS ð§ C H A N N E L I N G Channeling is the casting of spells in order to enchant items. Current Skill: I can typically cast items up to 60+ cast power fairly rapidly but it can take quite a while longer to cast them higher. Shatter Risk: I can replace items created/improved with Blacksmithing and Plate Armour Smithing up to 90QL at no cost to you, as long as the item being casted on is 80QL or higher. I may replace lower QL items at my discretion but its not implied. Sadly rare items cannot be replaced except with a standard item, nor will I replace any cast not from the current order. There is a much higher risk of shatters with difficult spells such as for e.g., Nimbleness so just be aware of that. Please Note: Don't forget to put your name on your items before sending them in for service! ðē FO (Current Skill Level: 88) ðĨ VYNORA (Current Skill Level: 83)
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So ages ago we had carts and boats follow slopes. Carts were easier to see out of and boats sucked hard at entering canals. Now boats slide into canals like (insert description here), but carts and wagons are infuriating to drive on slopes. Is there any really, really important reason we can't split the code here and have carts not look stupid, while boats continue gliding into canals without climbing mountains?
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Before I put work into one, I figured I would ask first is this idea is even possible. I.e. dig down through a hill, build a structure of some sort, and then be able to fill over top with more dirt? Essentially having the building inside the hill. Or if not enclosed, then planned just right that the next floor would coincide with hilltop on each side enabling to continue building up with more levels. If that even makes sense.