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Found 148 results

  1. Skill Grind Spoilers!

    Original thread by: Rayjon I thought it would be nice if players with a little experience in one field or another offer some advice to players on the good ways they have found to grind different skills. In some cases when I have added a quote to the Original Post I have taken ideas or information from others wo have posted in this thread. Where feasible to simply cut and paste whole quotes I have. It is a good idea to look through the whole thread if you have the time. I have just tried to place as much here as I can. Don't worry if you think everyone knows already. If it is not here let us have it The Wiki also offers a wealth of information. Here a couple skill related links. http://wurmpedia.com...Tips_for_Skills http://wurmpedia.com/index.php/Skills Alchemy/Natural Substances Nothus: Crops like wemp plants, garlic, onions, corn, pumpkins, and wheat can be used to make crappy healing covers that are great for building alchemy/natural substances skill. Posteh: Just my tips for Natural Substance (Alchemy), mine's over 60 now. The only real way to get there is making heal covers, and really only way to get to 50 is to do it on sleep bonus. You're only wasting your time not doing it on sleep bonus. The only main issue with most people is that you have to hunt, or purchase, animal parts to create the healing covers. What I did was brought rope to the traders at the Shroud, and I assume this works for other main capitals. I simply traded in the rope for the animal parts. Most noobies sell the parts for a few copper and iron coins, and the traders are stocked full of hundreds of teeth, glands, horns, paws, etc etc. You can easily fill small barrels full of animal parts at a well-known popular trader, and wait till your next 5 hour sleep bonus and crank them out. You could also just buy the parts from a trader too, but usually using rope discounts it heavily. Keldun: Natural substances: When collecting animal parts, you will end up with a lot of animal fat as well. Combine fat with string to make candles, or with garlic to make farmers salve. Kaih: since most animal bits can be combined (and put in bsb too) nowadays you can use CoC'd bits for natural substances grinds and just fill up with more when the item runs to low weight. Carpentry Slickshot:The wiki outlines this in the carpentry guide section, however I feel posting this here will double it's benefit to players. From 40-50, building houses gives good skill gain. Most players who build anything will usually hit 50 carpentry this way, just by playing casually and not grinding. Pretty easy stuff here. From 50-60 building houses drops off significantly in skill gain. This would be the time to use the imping trick for most other skills. Start by making about 10 mallets or fishing rods, or both. Imp them up as high as you can get them (if you want to be really clever about it watch your skill ticks for the 'sweet spot', that is to say the ql range of the item that gives you the most skill when imping), and then place them in a heated forge to decay them. Make sure to watch your forge contents carefully. As the mallets and fishing rods heat up to glowing with heat, they'll start to lose ql very quickly. You can decay them down to 2 or 3 ql and start all over, or if you found the sweet spot you can decay them down to the ql range of the sweet spot. This is still pretty easy stuff, but of course takes a bit of time and patience and is the point where you'd actually purposefully grind your carpentry skill up unless you're already making wooden tools to sell. 60-70 and beyond. After 60 skill, and even more-so after 70 skill, the best way to grind your carpentry skill is to work on the sub-skills. These skills include: Fine Carpentry, Ship Building, Bowyery, Fletching and Toy Making. The benefit of this situation is that you get to grind up 2 skills at once. It is of course fairly slow going, especially if you've never bothered leveling the sub-skills up much to begin with, however that is to be expected as you climb higher into a skill. The real secret here, if you're out to grind it up as fast or as best you can, is to grind your Fine Carpentry. While the other sub-skills do benefit your carpentry fairly, Fine Carpentry is where the largest chunks of skill gain occur. Tested with the other sub-skills, at 70 Carpentry and 50 Carpentry in the sub-skills, all of the other sub-skills netted around .09 skill gain in Carpentry, per level gained in the sub-skill. Fine Carpentry is the exception to this, netting around .15 skill gain in Carpentry per level increased in Fine Carpentry. Of course the higher levels you get in the sub-skills and in the parent skill, the larger the percentage netting will be per level, so it just keeps getting better and better. Channeling Vynora Tilly: Once you have enough Channeling to successfully cast Opulance (sorry do not recall what skill lvl that is) the following is the way that I grind Channeling. It cannot be done every day but can give you ome bursts of gain. Spend some time creating ropes. Do this until you have several hundred. Also collect plenty of vegatable as well. When you have done this choose a time when you have some sleep bonus and then stand in front of the altar with your rope and veggies and cast until your sleep bonus is gone or you run out of ropes. Opulance only requires 10 faith to cast so you can get much more casting in. Opulance will not transfer to meals cooked with the veggies. If you use the method I gave to raise Hot Food Cooking you will have a ton of meals on hand to cast on instead. Warlander: My way of grinding channeling after 40: I have two satchels: in first satchel I am storing gems ql 10>, in the second gems ql <10. 1. Prepare max favor 2. Activate sleep bonus 3. Vessel as many low ql gems as you can. 4. When you run out of favor, wait until you have about 7,50 favor and enchant high ql gem as fast as you can. 5. Repeat until all high ql gems are vesseled. 6. Drain favor from high ql gems, starting with lowest ql gems, make this until you have full or almost full favor. 7. Put ql <10 gems from high ql gems satchel to low ql gems satchel. 8. Repeat from point 3 until you have low ql gems. Alternatively, if you don't have low ql gems you can cast enchants instead. This method guarantees very good skillgain and long lifetime of your gems at the same time (so you can grind channeling even more). Characteristics Rayjon: A guide to what skills raise what characteristics can be found here on the Wiki: http://wurmpedia.com...Characteristics Cloth Tailoring EliasTheCrimson: When improving large cloth tailoring items such as sails that require large amounts of raw material in the improving process, you will conserve precious string of cloth by improving using individual strings (0.1 KG) instead of a combined bunch. Hot Food Cooking Tilly: 10 cooking containers (pottery bowl= casserole Frying Pan = meal) In an Oven using seperate pottery bowls get a large amount of filet and a large amount of onion, corn, or potato to searing hot. Then add 1 filet and 1 veggie to each searing hot container. This will produce an instant meal or casserole. Casseroles are better at lower skill (pottery bowls). This method will provide relatively quick skill gain even once you pass 50. I do in tens as that is what size stacks you can grab. This is a great method if you are working on taming too as casseroles and meals can be used to do that. I believe this is repeated in the wiki but cannot hurt here Fill a forge with 100 frying pans, hire someone to place a filet and a vegetable in each pan, take the pans out of forge and put them back in. Light forge and turn on sleep bonus. Forestry Dashiva: Picking sprouts is horrible forestry skillgain. Get yourself a large fruit yard or similar and harvest instead. Leatherworking Improving leather gloves gives decent skill gain and doesn't use much leather. At higher levels, toolbelts are nice, though they use up a lot of leather. Meditating Andobi: From what I can tell, there is no difference in skillgain based on quality or type of rug. Circle of cunning increases skillgain, and I've heard that a higher quality and better type of rug (i.e exquisite) makes it easier to "get the question". This does seem to be the case based on my experience. Mining Artibaton: Mining! When starting off the mining skill, you want up to a 30ql pickaxe, if you cannot get that, than so be it. Do not go higher than 30ql pickaxe unless you want ore. Of course use CoC and no WoA. For skillgain, I have always tried to mine on a wall where I am not QL capped (so if you have 50 mining, I mine a wall with 51ql shards) You will want to mine rock until 50skill. Continue repairing your pickaxe, and keep it at around 10ql. At 50 skill, you will want to switch to iron, the easiest to mine of the ores. Upgrade your pickaxe to 25ql and begin mining the iron ore. Continue mining iron until 60, at which you can switch to copper. Mine copper until 70, where you switch to tin or lead. At 85-90 mining, start on silver and continue to 99. Gold will never be a good way to get skill. You do not have to switch to ore at 50 mining, but it will drastically increase your skillgain. For mining ore up to silver, you will want between a 15 and 25ql pickaxe, whereas silver you want around a 30ql. Ore difficulty is as follows: Rock -> iron -> copper -> tin -> lead -> zinc -> silver ->gold. Best skillgain while mining is where you have about a 65% chance of getting ore that is <1/2 skill. You will want ore failures, so you may have to adjust your pickaxe quality. At 90skill on silver with a 30ql pickaxe, I get about 15 1ql ore per 100 mined, and this is the best skillgain I have seen. Gems you recieve are based on the ore you mined with the gem. If the ore was 1.21ql, then so is the gem, btw. This is what I have learned from Wurm. http://wurmpedia.com...ng_With_Uzetaab Plate Smithing Equinox: Plate smithing: This is a tough one due to 3 skills being required Coal making: No easy way to grind this, just spam charcoal piles as long as you can stand it. Metallurgy: Making bronze and brass helps raise this skill to increase your chance of success on making the steel. Plate smithing: Materials: 2 forges 7 cauldrons Place all 7 cauldrons in one forge. Cauldron #1 - 100 coal Cauldron #2 - 100 iron Use the remaining cauldrons to sort your steel lumps - ie: 1-10ql 11-20ql etc.. (This just makes it easier when your trying to imp and keeps things nice and tidy now your ready to start, make 100 steel plate gauntlets (cool and reuse your scrap from failers). Imp all the gauntelets to 5 - then 10 - 20 - 30 - 40 - and finally 50. At about 35-40 skill start spamming 20-30 great helms as well - these can fit in the forge with the cauldrons. Tip: Use your lowest ql steel for the creation of items, the success rate is greatly reduced but you can cool the scrap and reuse it over and over (placing glowing lumps in a cold cauldron in an unlit forge insta-cools the scrap). Steel being extremely difficult to create this an effective way to use every bit of it. Good luck and happy smithing, Eq Gallath: You dont need to place iron inside the forge, as only coal needs to be glowing to combine these two materials. Tissotx Here is a tips from a Master Platesmith: We all know that for the avarage platesmith u end up with 95% bad ql steel lumps and only 5% good through metallurgy. Use a high ql 70+ Smelting Pot to smelt down 10 plate items a time u imp'ed to max ql This way u transform ur low ql steel into high ql steel lumps. Since imping a item only uses 5% of the item weight as lump cost, and between the lump clicks u improve with other, whetstones, pelt, water, hammer. And the return for smelting it is u gain 90% of the weight back as a new lump. Its effcient all the way up to smelting down 79ql items to get a 79ql steel lump back, but beyond this point u should sell the 80+ plate items. Repair Rayjon: This is a useful skill to every player. Even if you are not a crafter you will benefit from a decent repair skill as we all use crafted items of one kind or another which can be repaired. It can be slow going simply repairing your own stuff and any newb piles you run across so I used grindstones at lower level. Make a pile of 100 grindstones using low ql shards with a low ql tool and leave this pile in a cave or off deed. (Due to ongoing changes in decay rates you may have to see what works best) Check it regularly with your sleep bonus and repair away. I found this a very effective way to zero in on this skill. Slickshot: I'm not sure about NOT waiting for decay, however I do know an object that I have to repair quite often due to the amount of damage it takes over a short period of time (like 2 weeks). In my workshop I have 4 forges outside in a semi circle. Since they are outside they take massive damage ticks it seems. About once a month I check on them and repair them from 50ish damage to 0 damage. Maybe this will help you in the mean time. Make some forges or ovens outside your settlement areas but don't go too crazy (no need to litter the environment with trash) and let them rot for a while, while you do other stuffs. Good luck! Traxx: I used to use unfinished clay jars... they are easy to repair and decay fast even on deeds.. make 100 or so and check on them evry other day... then if you need a jar for something its easy to just repair and imp it up... Ropemaking MadWallaby: You can grind Ropemaking now by improving Net Traps. These improve like cloth items once they're made - Strings of Cloth, Needle, Scissors and Water (better make sure it's pre-washed and doesn't shrink on your victim in the rain). It's pretty heavy on the String usage, so you might want to put your spindle in your fifth toolbelt slot. Taming Dannyiron: Animal Taming: Animals: -At a lbeginning level,(about 1 or 2) tame a pig, pheasant or similar depending on the resources available to you. I would reccomend a pig because they will eat a larger variety of items; and should also be easiest to tame. (Pigs may be found wandering the wilderness and forests.) -At a new tamer level, (about 5 to 10) you may choose to keep taming a pig or pheasant, or you may choose to tame a cat, a rat, a wolf etc. instead, although they will prove harder to grind it with. Keep grinding on the animals, keep taming. -At a medium level (about 15 to 25) you may choose to keep taming a pig or pheasant, or you may move onto a cavebug, wolf or similar for similar gain plus enhancing the tame level of your own pet of choice. Keep taming them. Bear in mind that you should now be at about bear taming levels. -At a higher level (about 30-40) you may choose nearly anything to tame - anything virtually up to unicorns, but again, a wolf, cavebug, pig, pheasant, deer, rat, cat etc. will get you more gain. You will not be able to tame many champion animals yet, or unicorns/crocodiles very well, but you will start getting there. -At a title level (50+) You can tame virtually any basic animal now. Crocodiles will tame with a few attemtps, but taming a cavebug or similar may be your best choice of taming. If not there's always the good ol' reliable pigs. -At master levels (very very high) you can choose whatever you like. You should also be able to master most champion animals, but be cautious nevertheless. Taming Food -If you are a fisherman, you may choose to fish and slice some filets to tame with. Animals you can tame include: Pigs, large rats, wild cats, black wolves, brown bears, black bears, cavebugs, crocodiles. -If you are a farmer, you may choose to grow some exess seeds to tame with. Animals you can tame include: Deer, pheasant, pig, unicorn, hen, rooster, chicken, bull, cow, calf. -If you are a fighter or warrior, you may choose to slaughter the bretheren of a carnivorous beast you wish to tame. Simply, you may tame some of the following: Pigs, large rats, wild cats, black wolves, brown bears, black bears, cave bugs, crocodiles. -If you are a forager/botanizer/herbologist, you may find some odd berries or plants in your scavanges. The only animal you could tame with these is a pig. -One old trick in the book is to fill a cauldron with water, and add some meat or fish and maybe a plant. You should get a heavy amount of soup. From this, you should fill up a smaller container, such as a pottery jar, and fill up a pottery flask with soup to tame a pig with. This will use 0.25kg of soup per tame and the soup should last maybe 150-200 tames; and is fairly easy to obtain again. However, this does only work with grinding taming on pigs so may not be the best choice, depending on the creatures and resources available to you. Timespan -The timespan will depend on your level. At lower levels it will raise fairly quickly, but as it advances it slows dramatically. At skill of 50-70, 400 meat filets taming a cavebug (without sleep bonus) may gain you about a skillpoint in taming, maybe less. (This is without affinities too) but by this level you will respectively be able to tame most creatures. Hints -When taming, always have somewhere safe to retreat to if you have to. A tamed pet or aggressive creature, or any animal you're taming can in one fell swoop start attacking you, so you always need somewhere to retreat to/a plan about avoiding attack. -Sleep bonus is very useful for taming - you should gather your taming resources (your fish, meat, seeds etc.) without sleep bonus, store them in a container near your taming pen or area overnight, get some good sleep bonus and tame with it. This will boost skillgain quite a bit. -Affinities would help drastically. 5 affinities in taming will boost skillgain 50%, so they are definitely worth seeking/investing in. -Always carry some healing covers or rags/strings of cloth with you, in-case you do suffer wounds. -Be fairly patient when you can and if you need to - it doesn't always follow a regular path as other skills may. -Taming is changed occasionally. Always check out skillgain or how your taming skill changes if any updates occur related to taming (eg. the soup taming method may suddenly proceed to give little skill gain, that sort of general change.)I'll give you a nice tip for taming Che: get as much stew as you can and then do this : create a pottery flask, and then fill it with vegetables and edible items 6x sage 2x wheat 5x oregano 1x onion (whatever works but I can confirm that these edibles makes you use extremely little stew) then when you have both the stew and the pottery flask with the edible items, grab the stew and move it over to the pottery flask, you will see that you will only be using 0,00kg of stew each time you tame. However it uses a tiny amount of stew so as much stew as possible is recommended. With this method you do not need tons of seeds and meat to reach high taming levels. ReaverKane: Use a reed pen, and dishwater on a pig. If you don't have pigs, yeah, stew works for carnivorous animals. Tools Rayjon: Low ql tools generally give better skill gain than High ql although the action timers increase...but this is good for skill gain. For skills I am working I usually keep 1 set of High ql WoA/CoC tools for work and 1 set of Low ql CoC only tools for skill grinding Somtimes the wrong tool for the job is right! For instance, many different tools can be used to chop down a tree. If you use a Longsword to cut down a tree not only will you get Longsword skill up to 20 but it will take longer to cut down the tree thus netting more Woodcutting skill. There are many instances of this in Wurm so experiment and see what else you can do. Weapons Rayjon: Longsword and 2 handed Sword skill can be raised to level 20 by activating the Sword and cutting down trees. This also works for Axe type weapons which can also be used to chop the felled trees. Weaponsmithing Wiro: Like posted in another thread, weaponsmithing should be done with wooden spears - you suffer no restrictions for CoC (in smithing you can't use CoC water) and it is easy and portable. One downside is logs cannot be combined (for CoC) whereas lumps can. Berris: Longspears can be put in a forge and heated to cause them to lose quality. In this way you can grind to any skill level without having to make lots of items - just 'reset' the quality down to (skill-5) or some similar number whenever it gets too high to easily imp. Woodcutting Xallo: ALWAYS use two different hatchets when cutting down trees. It's always nice to have that top quality wood, so therefore, you need one very high QL hatchet with some nice WoA to speed up the process. Equip your high QL hatchet with WoA and cut the tree down. After you've done that, take out the low QL high CoC hatchet and start cutting the tree into logs. Remember, you gain MORE skill cutting trees into logs rather than cutting trees down. Personally, I use two 1.5kg hatchets, one 15QL w/ 99c, and the other 70QL w/ 97w 95c. It's always nice to have a toolbelt to speed up the process. I use slot 1 for the high QL, slot 2 for the low QL, slot 3 for water, slot 4 for my meal, and slot 5 for cotton (if you fall). Wiro: For woodcutting if your only goal is high QL logs then by all means use a high QL hatchet to cut the trees down. If you want lots of high QL logs then use a low QL hatchet so that you will gain hatchet skill. Your grind will be much slower but your high QL trees/logs much more frequent due to a higher hatchet skill. Holar: Woodcutting: If you have the patience just load up crates into a wagon, chop trees down (don't use sleep bonus use a high ql hatchet) load the trees into a crate until your satisfied with the number. Take the trees back to your deed mine or w/e and cut them up. You don't have to walk from tile to tile and its all right in front of you
  2. Please help... Cannot play game after creating account. I am on the Wurm Online Official Discord as "✈Zieus" should anyone like to contact me immediately Process: 1 - Signed into wurm with new account 2 - Did tutorial and chose a starting village (Newport? Newpoint? something of the sort) 3 - Was invited to join Eden Village and give the option to teleport 4 - proceeded with teleportation to said village community 5 - crashed 6 - after awhile I was able to load in no problem and ran around for a bit, hopped off to test if I could re load in with no problem 7 - loaded in, crashed after splash screen once more Steps I have taken to try to fix the issue I've been having - restarting computer (a full shutdown as well) - java uninstall and re-install with a restart afterwards - changing my graphics settings at the main menu (I forgot to save as and make a new file, I would appreciate it if someone could tell me how to revert to default if possible) [Copied and pasted down below the message after crash] Unexpected crash while playing The error was: <Java heap space> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Zieus.log Time is Sat Sep 15 20:50:20 EDT 2018 Running client version 4.0.58 client build# ed5c0d156ea9ee14cfc7a5d47abb29b57377d2ce client build time 2018-08-27 02:44 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 10 (arch: x86, version: 10.0) Java version: 1.8.0_181 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.181-b13 (Oracle Corporation) [Java HotSpot(TM) Client VM] Available CPUs: 8 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 4 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 14 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 14 fov_horizontal = 85 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 2 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 4 sound_buzzlevel = 1 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 4 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 2 terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Experimental direct buffer cleaner init successful Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_a5f5746287374853\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_a5f5746287374853\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_a5f5746287374853\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_a5f5746287374853\nvldumdx.dll (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1070/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 399.24 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 4096MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (14). Texture Size: 512 Initializing font texture for SansSerif (14, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm\players\Zieus\windows_1920x1080.txt Loading props file C:\Users\USERNAME\wurm\players\Zieus\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\_Event.2018-09.txt Disabling Nagles Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\Alliance.2018-09.txt Initializing font texture for SansSerif (12). Texture Size: 128 Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\Village.2018-09.txt Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\CA_HELP.2018-09.txt Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\GL-Freedom.2018-09.txt Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\Freedom.2018-09.txt Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\Trade.2018-09.txt Finished loading new login splash image! Initializing font texture for Cry Uncial (64). Texture Size: 1024 No mapping found for hair0 Missing texture data requested: graphics.jar:texture/terrain/winter/slateTiles_n.dds Execution aborted at connection 1, iteration 2 Run time 1s, local time Sat Sep 15 20:50:34 EDT 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.OutOfMemoryError: Java heap space at class.DcmgeThf0J.<init>(SourceFile:23) at class.M0j1fkut0q.<init>(SourceFile:152) at class.KrGqeXWxA.<init>(SourceFile:90) at class.KrGqeXWxA.FZOk5L6Gfy(SourceFile:6367) at class.HKFfkFVggB.FZOk5L6Gfy(SourceFile:169) at class.HKFfkFVggB.XwhlvVTrl(SourceFile:189) at class.HKFfkFVggB.FZOk5L6Gfy(SourceFile:208) at class.Db1MV5kokC.Ct6EiBKYD2(SourceFile:240) at class.RtTz7eHB8K.FZOk5L6Gfy(SourceFile:331) at class.ZM4cSqt3bl.FZOk5L6Gfy(SourceFile:6590) at class.DArmsgaCf.XwhlvVTrl(SourceFile:618) at class.ZM4cSqt3bl.mMV5oPkCW(SourceFile:255) at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:1510) at com.wurmonline.client.WurmClientBase.fgtPPuD8uC(SourceFile:8347) at com.wurmonline.client.WurmClientBase.run(SourceFile:38301) at java.lang.Thread.run(Unknown Source) [resolved] solution uninstalling previous version of Java and reinstalling offline 64bit java for my 64bit system
  3. ===CM in CA chat told me to post here, why not in Client forums, your guess is as good as mine=== Let's start with that gem above ^ What have we got, well letsee.... Completely black bridges weird moving glitched stripes rock is the color of sand no trees render at all although i can see their reflections in the water lol moving around, I see floating tower guards towers are completely black roads are invisible terrain textures shift madly when I move more I have yet to discover fps holds steady at 60-62fps, moving only dips occasionally to 54... but with nothing rendering ofc it is high lol Computer Specifications MSI 970 krait edition motherboard amd fx-8350 (8-cores @4.20ghz) rx-580 8gb red devil graphics 16gb ddr3 ram 2x 500gb sata drives in raid windows 7 professional 64bit Gamesettings.txt Console.Nomadikhan.log I'd love some help here, please?
  4. Polish returning player looking companions to reclaim old home and build a new one. Im looking polish or ENG-speaking players to cooperate, build, fight, live long and prosper together :). U can find mi in game (Xanadu) as Lordsadipl. -- North-East Polski gracz wraca do gry! Szukam chętnych do pomocy w odbiciu z ochydnych łap potworów mojej starej siedziby. Zapraszam polaków i osoby mówiące po angielsku (średnio jest sens pisać o tym po polsku, ale polak z angielskim też sie przyda). W grze znajdziecie mnie pod nickiem Lordsadipl. -- Północny wschód Lord Sadi
  5. I am willing to pay someone to help me fix a mod that is not functioning fully. The mod works at about 50%. For more information about the mod and the price, please send me a private message and we can discuss things further. Thank you.
  6. We got shiny new tool bar and some new buttons and icons, but still the call for help is the same old. If one would aks me, i would say it is the most old thing Wurm Online has. A new player not even has the keybind set, you have to open a console, and add in some weird command line. in 2018 !!! #omg #fail Write help in local chat, is also not natural for new players, it is quite "unique" for WurmOnline. How about we get a button added on the toolbar or somewhere else, but not keybound anymore??
  7. Check if tile is underwater

    Hi all! I'm working on my first mod (server, with modlauncher) and I'm a bit stuck on something. How do I check whether a tile is underwater (and by how much), if all I have are tileX and tileY coordinates? Thanks!
  8. Are you looking for a place to start over new? Or just fairly new to the game? We are a couple of experienced players who can offer you a safe place to explore the world of Wurm from. We live on a beautiful lake with plenty of open land to build on. We also have several houses ready to be occupied if you would rather focus on other things than building a house for now. Perhaps you are a returning player, looking for a base or an active community to start your own project next to? Or if you are completely new to the game you are more than welcome to stay with us. We can help you navigate the game - but we do have our own things to do around the deed so we appreciate if you have that drive to make things happen yourself. Not to say I don't love spoiling new players with some good food for high nutrition so you can focus on more fun things to do, or hook you up with something useful every now and then - but we will not be doing everything for you. We will simply give you a friendly community in an active alliance, a spawn place close to wherever you decide to live (on our deed or close to it where there is plenty of room to build something of your own.) Easiest way to reach us is to send Journeya a message in the game ( /tell journeya ) Welcome to the N. Indy Alliance.
  9. Hello modding gurus. I'm trying to make a seemingly simple mod but I can't get it to work. I'm trying to modify the sendWho method in the LoginHandler class. For now, I just want to change one line of code (but more later). Line 22 of the method looks like this: if (player.getPower() > 0) { I want to change it to this: if (player.getPower() >= 0) { I don't think ExprEditor from Javassist is the way to do this, at least not as far as I can tell. I've tried to hook the entire method to replace it but, since one of the method parameters is a player object, I'm having tons of issues: try { HookManager.getInstance().registerHook("com.wurmonline.server.LoginHandler", "sendWho", "()V", new InvocationHandlerFactory() { @Override public InvocationHandler createInvocationHandler() { return new InvocationHandler() { @Override public Object invoke(Object object, Method method, Object[] args) throws Throwable { if (args[0].isUndead()) { return; } Maven complains that args[0].isUndead() is an unknown entity. I'm stumped! Any help?
  10. Hello everyone. Just wanted to get some feedback, what server should I play on? It's been several years since I've set foot in Wurm servers and as such I'm not up-to-date on the current state of the game and all it's servers. I've read a lot lately that PvP is "dying" or in a weird state right now. Also heard about some gigantic scandal which resulted in the loss of an entire town and a lot of money. I'm not interested in drama so perhaps I'll just stay away from PvP servers. As far as PvE goes are there any faster skill gain servers then just the normal rates? Last I recalled it would take months, or even years to acquire decent skill levels depending on the skill in question. Any help is greatly appreciated, thanks!
  11. hey, I have been trying for a long time to get deedplanner to download onto my computer. I've looked at youtube videos and tried getting help from players while on online but alas no luck. my deedplanner is 2.8.9, i unzipped all the folders contents into Wurm Unlimited > Wurm Launcher. I have java updated to the max. however, every time I try to double click on the deedplanner jar (java) file to open it, it just pops up with a small black box and then closes quickly. nothing happens each time. I currently have it assigned to open with Java(TM) Platform SE binary. anyone know what i have wrong? thank youu! just trying to enhance the playing experience, i'd love to see my buildings before i begin really building.
  12. Hello, I googled Wurm Unlimited Forums but it brought me here-- I've never played the online version, and have never had problems logging into Wurm Unlimited until now. Wurm had an update and I went to run the patcher bat. file for livemap/compass mod and then went to log in to the game. It still won't let me in and I keep getting this message-- I don't know what to do... I am sorry if this is the wrong area to post- not sure where to go. Thank you in advance! Unexpected crash while playing The error was: <java.lang.NoSuchMethodError: com.wurmonline.client.resources.textures.ImageTextureLoader.loadNowrapNearestTexture(Ljava/awt/image/BufferedImage;)Lcom/wurmonline/client/resources/textures/ImageTexture;> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you. Contents of console.log: Time is Wed Oct 25 21:53:24 PDT 2017 Running client version === System information === Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. Loading character Senna Loading config default Loading props file PlayerFiles\configs\default\gamesettings.txt Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) >>> Main thread exiting. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Loading props file PlayerFiles\players\Senna\playerdata_test.txt Loading props file PlayerFiles\players\Senna\stats.txt Preparing to enable console logging. Now logging to PlayerFiles\console.Senna.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 127.0.0.1 connectByIpport = 3724 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 2 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 3 sound_buzzlevel = 10 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true start_dedicated_server = false structure_render_distance = 3 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 1 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumdim64 (20.19.15.4549) OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics 4600 OpenGL version: 4.3.0 - Build 20.19.15.4549 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.30 - Build 20.19.15.4549 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 64 (64) GLSL max lights: 8 (8) GLSL defines (4.3): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from PlayerFiles\players\Senna\windows_1024x768.txt Loading props file PlayerFiles\players\Senna\windows_1024x768.txt Gui initialized Execution aborted at connection 0, iteration 0 Run time 0s, local time Wed Oct 25 21:53:36 PDT 2017 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing org.gotti.wurmunlimited.modloader.classhooks.HookException: java.lang.NoSuchMethodError: com.wurmonline.client.resources.textures.ImageTextureLoader.loadNowrapNearestTexture(Ljava/awt/image/BufferedImage;)Lcom/wurmonline/client/resources/textures/ImageTexture; at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:312) at com.wurmonline.client.renderer.gui.HeadsUpDisplay.init(HeadsUpDisplay.java) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:279) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1624) at java.lang.Thread.run(Thread.java:745) Caused by: java.lang.NoSuchMethodError: com.wurmonline.client.resources.textures.ImageTextureLoader.loadNowrapNearestTexture(Ljava/awt/image/BufferedImage;)Lcom/wurmonline/client/resources/textures/ImageTexture; at com.wurmonline.client.renderer.gui.LiveMapWindow.createButton(LiveMapWindow.java:143) at com.wurmonline.client.renderer.gui.LiveMapWindow.<init>(LiveMapWindow.java:42) at org.gotti.wurmonline.clientmods.livehudmap.LiveHudMapMod$2.run(LiveHudMapMod.java:84) at org.gotti.wurmonline.clientmods.livehudmap.LiveHudMapMod.initLiveMap(LiveHudMapMod.java:100) at org.gotti.wurmonline.clientmods.livehudmap.LiveHudMapMod.access$000(LiveHudMapMod.java:28) at org.gotti.wurmonline.clientmods.livehudmap.LiveHudMapMod$1$1.invoke(LiveHudMapMod.java:64) at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:302) ... 4 more
  13. So I've noticed there's this setting on Wurm Unlimited PVP servers that does not allow you to loot corpses when there are enemies in your local. Now that sounds really strange right? Well you cannot change this setting through the Server management tab and literally every PVP server ive played on has this??? Anyone know how to turn this game breaking thing off?
  14. First of all hello and thanks for taking time to see this post. As the title says i'm a new player looking forward to play the game actively at least 1 hour a day, i'm looking for a village to start with so i can get some help to get started on game and have fun. If you think i could join you pm me in discord Red (Cry)#7147 or message in forums. Have a great day!.
  15. Gambling rule update

    So when are res stones being removed. Seeing as its literally gambling
  16. ok looking for some help. I've done searches in Intellij but it doesn't find this string which I've had this some times happen when searching for a string value. I know it's there but haven't found it. Anyone know where the shopsign strings are at for the drop down image file? I looked for the method but in the method it does not include the drop down string or list. example the image for sword and the bowl sign is called "Sword and bowl" this string is linked to the actual pic image in the mapping.txt file. Some where in the class files is the string list with "Sword and bowl". Anyone know which class this drop down list of strings are. I could do this the hard way and just create a new id x amount of times for the new shop signs I'm adding but this would be the dumb way when the method and list already exist. Now that's done ran into another road block. Can't find the method or code that calls the texture once you select the sign. Names are in the drop down box to change the shop sign image and the mapping.txt file is set but when select the name in the drop down box image doesn't change so there has to be a method some where that tells it to look for the image in a array or something. Need help if you know where this is called been looking in methods and such just havn't found where this last thing is. Cool signs waiting to go in soon as I find this.
  17. I am building a PvP server and have all the kingdoms (except Freedom) on the server, but when I go to do a test, a "none" kingdom shows up as an option and spawns ppl as Freedom. How do I get rid of the "none" kingdom option on spawn in? I just want MR, JK, and Hots on the server. I have home server off, with the kingdom set at 3 (It was at 0, then 4, but still "none" showed up). I am using the creative DB. PvP is on. I am not sure what is making the "none" option show up Here is an image of what I am talking about
  18. Hello there.. Trying to connect server in cluster in different networks, like this: SRV1 <-> ROUTER1 <-> ROUTER2 <-> SRV2 Anyone can write detailed guide how to do this (where-and-what-we-need-to-write-in-configs)? Coz we get some ######: [11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 2 exists=true [11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 2 exists=true [11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 2 exists=true [11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 2 exists=true [11:51:38 PM] WARNING com.wurmonline.server.LoginServerWebConnection: Failed to send command Exception creating connection to: 192.168.1.2; nested exception is: java.net.BindException: Address already in use: connect [11:51:39 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 3 exists=true [11:51:39 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 3 exists=true [11:51:40 PM] WARNING com.wurmonline.server.LoginServerWebConnection: Failed to send command Exception creating connection to: 192.168.1.2; nested exception is: java.net.BindException: Address already in use: connect [11:51:40 PM] WARNING com.wurmonline.server.LoginServerWebConnection: Failed to send command Exception creating connection to: 192.168.1.2; nested exception is: java.net.BindException: Address already in use: connect [11:52:54 PM] INFO com.wurmonline.communication.SocketServer: Accepted player connection: Socket[addr=/192.168.1.1,port=57309,localport=3724] [11:52:55 PM] INFO com.wurmonline.server.steam.SteamHandler: Client was Authenticated Client was Authenticated [11:52:55 PM] INFO com.wurmonline.server.LoginHandler: /192.168.1.1, Diworm redirected from 1 to server ID: 2 [11:52:55 PM] INFO com.wurmonline.server.steam.SteamHandler: Client was NOT Authenticated Client was NOT Authenticated
  19. Hello there! By default skill effective is x2 from skill. If I mine shards its look like a mining * effectives.. Any ideas hwo to disable this for all skills?
  20. Hi, Simple issue, every time my server restarts, the alerts I have set with #alerts clears and I need to re-enter that information. Is there a more permanent way of applying alerts or do I just need to redo it every restart? Thanks, Cryptonat
  21. Hi, I want to restart wurm online after a long period of absence. I have enough skills to manage but I have none of the needed tools. Have things like a file, but nothing to cut or mine with. I'm around Kinoss Bay. I used to have a deed there but that deed is long gone. Someone else is living in the area and I can barely recognise it. So what i need help with is: Tools or a way to get/make them. Some tips on an area with some access to the basics where I can start up again. Maybe a nice community of people to join (don't specifically want the hermit life again). I hope some of you can give me tips. Would really like to play again, but the hurdles I have to take to get the basics back have been holding me back for a while now.
  22. Cant Update graphics

    Went to login and there was a update, it will not update tried multiple times... here is the error.. Please help me i not smart nough >>> LoginFrame queue entry exiting. class.VHi4kr8ZTN: Could not copy graphics.jar to graphics.jar.bak class.VHi4kr8ZTN: Could not copy graphics.jar to graphics.jar.bak class.VHi4kr8ZTN: Could not copy graphics.jar to graphics.jar.bak class.VHi4kr8ZTN: Could not copy graphics.jar to graphics.jar.bak class.VHi4kr8ZTN: Could not copy graphics.jar to graphics.jar.bak
  23. Dissapearing cart

    Hey there, i recently got wurm, and i've been really enjoying it up till now,because I just had a cart my disapear without reason. I spent about an hour gathering the required materials to build a small cart. When I built it i put all my belongings into it, and i hauled it for a couple steps. I was attacked by a young troll, so i put it down and ran away from him. When he lost agro, i came back to where i left my cart, i searched around and it was gone. I know this wasn't theft because i play on my own private hosted server. So Im just wondering is this a bug or is it an intended feature that i don't know of. Also is there any way i can get my cart back with its contents. Any help would be appreciated, thanks.
  24. When players create new character, select Mol Reah of another kingdom. They spawn near Winkshir So.. i have standart settings of spawn points for all 4 kingdoms. Home server disabled. Help me please fix this
  25. I'm relatively new to running any type of server, I'm looking to really get my moneys worth with purchasing a monthly plan on a reliable server/host. I was wondering if anyone in the community would have any idormation on which servers they use, the pros and cons of such servers please. I've looked through multiple Google searches on servers and all of them boast mostly the same offerings. I don't want to buy a server and then come to find out their customer service is junk, or their hosting is less than suitable. I'm looking to have 100 available slots on the server, a big map, no TeamSpeak (since discord is available.) a smooth running server, that I can upgrade if needed. Thank you so much for any input on this subject. Grath.