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Showing results for tags 'heap size'.
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The last while I had some serious problem with CPU load spikes and lockups in Wurm: http://forum.wurmonl...l__+cpu +spikes I found some stuff to improve things on my end, but there is one issue with Wurm itself that I wanted to bring to attention: The Wurm client jnlp file is limiting Java heap size to 800MB. This is probably an older value that has never been updated to current requirements, like multistory. When the local area gets cluttered, the heap is simply not big enough to hold all the data and the Java Garbage collection is running into a wall, jumping into full mode, which locks up the program until it's done. The problem could easily be alleviated by increasing heap size, but unfortunattely the jnlp <max-heap-size> parameter seems to take precedence over the ecternal javaws -Xmx option. Can't manually edit the jnlp file either, because there is a signature check. The incremental Garbage Collection option -Xincgc seems to work in preventing the lockups though. However a larger heap would probably improve performance. Edit: you can't have the heap size in the jnlp set too high in case of older machines though. Best would be a setting in the launcher that would start the game with a custom heap size. That way the user can adjust to his system. You could also use an automatic option by default that scales to maybe 50% system ram.