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Found 6 results

  1. People have asked before for adding healing covers to the crafting menu a few times, but I don't ask for that, I'd like on the MIX option to see the success chance.
  2. This information is taken from wurmpedia - but is meant as a quick reference to keep in mind should you be in mortal danger... + Healing Basics +: "Help! I don't want to die!" When do I need to treat wounds? It is advisable to treat wounds above 15 damage, or they may worsen or lead to death. Though this forumula may not be exact to the tee you can determine if a wound will worsen by: "(wound damage / 3) - 5 = damage increase per tick. If this number is positive, it will require bandages or healing covers. Once this value is negative, the wound will begin healing." *taken off wurmpedia Depending on your wound type you will follow the procedures as below. FIRST-AID == (BRUISE, POISON OR INTERNAL WOUND) You have 2 options: 1. Use Farmer's Salve (.05kg garlic per .10kg animal fat) - Will *not* work on: - a wound that is already bandaged - wounds above "medium" (up to about 30 dmg) - bite, burn, cut or hole type wounds - Once applied successfully text next to your wound will read: - "bandaged" : if wound was a bruise - "applied" : if wound was poison or internal - "Farmer's salve is currently only one of very few possible ways to heal a poison or internal wound, the other ways being tied specifically to religion." Fo priests have healing spells. 2. Use general first aid as listed below FIRST-AID == (GENERAL) The following will work on most all wound types: 1. Use cotton to bandage the wound. If you have no cotton, you may skip this step. - This will lower the damage, and determine if you need further treatment. - Only one bandage may be applied per wound unless you are hurt on the same spot again. - Useage: -Cotton, rags, and strings of cloth can be combined into a large clump and only the amount needed to bandage will be deducted from that lump when you heal. - If you are desperate you can use *any* cotton item to bandage, however items that can not be combined (satchels, cloth armor, etc) will use the entire item when bandaging. - Once applied "bandaged" text will appear next to wound. 2. Is the wound damage still above 15? - If so you will also need to to use a healing cover to retain your life... worse wounds will require more potent covers. -Healing covers can be re-applied. So if necessary use a lower potency on the wound immediatly to at least slow further damage while you attempt to aquire proper potency. -Stacking does not combine potency, but uses the potency of the most recently successfully applied cover. - "Medium" (15-30 dmg): require potency1 to begin healing , 5+ to heal in one tick - "Bad" (30-40 dmg): require potency 6-12 to begin healing, depending on damage. - "Severe" (45+ dmg): require potency greater than 12 to begin healing, supreme (20+potency) is recommended - See below for further healing cover potency information How can I know what potency my healing cover will be? [ Substance #1 potency * Substance #2 potency = cover potency ] - Two items of the same type can't be mixed, except for mushrooms Substance Potancy 5 Black mushroom Gland Heart Unicorn twisted horn Substance Potancy 4 Green mushroom Lovage Rosemary Tooth Substance Potancy 3 Blue mushroom Bison horn Camellia Eye Long horn Nettles Sage Yellow mushroom Substance Potancy 2 Acorns Barley Bladder Brown mushroom Garlic Hoof Lavender Lemon Paw Sassafras Tail Substance Potancy 1 Corn Onion Parsley Pumpkin Reed plants Rose Wemp plants Wheat What if I didn't make the cover, how can I tell its strength? All healing covers will have a general strength description when examined: It will help some against wounds. (1-5) It will pretty efficient against wounds. (6-9) It will be good against wounds. (10-12) It will be very good against wounds. (15-16) It will be supreme against wounds. (20+) If in doubt as to whether you have adequatly applied first aid keep track of your wound damage to be sure it is healing. Damage and healing "ticks" are calculated every 10 minutes after the wound is inflicted. Sending a "/tell <name>" to yourself makes a convenient place to record time and damage levels of a wound. If you continue to loose health you will need a stronger cover. http://www.wurmpedia.com/index.php/First_Aid http://www.wurmpedia.com/index.php/Healing_Guide http://www.wurmpedia.com/index.php/Healing_cover http://www.wurmpedia.com/index.php/Farmer%27s_salve
  3. I just checked this and it's not possible, would make it a bit easier since bsb'ing the mats for healing covers breaks them into multiple pieces.
  4. Willow Bark

    In ancient times (as well as modern) willow bark was known for its healing properties. It'd be nice if willows had a season (say spring?) where bark could be harvested using a sickle. One bit of bark per tree (just like rose bushes only give one rose). Cover strength 5, weight 0.05. A willow needs a lot of space, you could plant 25 camellia bushes per 1 willow, so it seems a fair trade off. Thoughts?
  5. Looking to buy healing cover ingredients on Celebration. Link to list of all ingredients here. Higher the potency the better, but I will accept any ingredients. PM me here or post with what you have available and total cost and I'll get back to you.