Search the Community

Showing results for tags 'haunted'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 2 results

  1. I've left a few sitting around for 24 hours and they won't cool down. The only way i could cool it off was by cutting it into slices.
  2. Ghosts and haunts wandering around old deed sites, at least ones that were occupied by larger deeds for a significant period of time. Especially around gravestones? Only harmed by priests and/or specialized weapons? A possible usage for priests in exorcising the spirits and cleansing the area. BL priests could feed of or increase the haunted. On player ghosts, I recall how in Ultima Online when one died you became a wandering spirit and were invisible to other players until you came near and started talking. Course to most players you looked like a cloaked ghost and anything spoken, sounded like ""Ooooo oOOOOoooo!" unless they had enough points in a skill called Spirit Speak Was unable to interact with anything else ingame for the most part. Couldnt walk through walls; though, that was a shame. Players could resurrect other player ghosts, and there were a few wandering NPC healers as well. Was thinking something similar for Wurm; although the potential for spy abuse (on pvp and pve) is readily apparent. Most interesting usage of this could come from having only certain features, items, etc visible from the "spirit" realm. Standalone or a possible tie-in with enhancements to the current death system: http://forum.wurmonline.com/index.php?/topic/108202-new-addition-to-death-and-injury-plus-a-bl-res-alternative/