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Hi everyone, I hate to start off the weekly news on a sad note but as previously announced at the start of this week, both Alex (Haradur) and Erik (ErikN) are moving on from Code Club, with Alex's final day being today and Erik leaving later on in the month. They've both been instrumental in shaping Wurm, with their contributions and vision having a massive impact on how the game is today. To learn more about both Alex and Erik, feel free to check out their interviews here: http://www.wurmonline.com/meet-the-team/ This does mean that things have been rather quiet this week, with them both working on tidying up some loose ends on their respective projects, but there has been some tinkering regarding how our team works! But first... Patch notes Contracting Crew We are in the process of contracting several existing developers to take over vital parts of the production and development of Wurm as well as other non developer positions for other important tasks in keeping Wurm running. This means that the workload will continue to be shared with our awesome dev team getting some recognition for the tireless work they do. There's been some big changes suggested with taking over these roles, and I can't wait to see what comes of them. Once the positions are finalised we will let you all know! PvP changes I know I know, each restart has you all on the edge of your seats, but worry not! While there's plenty of changes still in discussion, some have been decided upon and should start rolling in next week (cough Information Minister cough). Some of these changes may take time as we go through the process, but they will start rolling in with the updates soon! Pristines Treasure Despite a tiny hiccup at the start, the Pristine hunt was a whole lot of fun, watching players strain their necks trying to look at upside down map pieces, and travel across the entire server. It's always great watching the players come together for events like these, and we're always looking at new ways to kill entertain you all. Moderating the forum is fun, I swear! Firestarter is working tirelessly in improving the way we moderate on the forums and he needs your help! We're still looking for volunteers to join the forum team. If you spend a lot of time flicking through the forums, want to help out and join the Wurm team, this is the position for you, apply here: Community Content! This weeks community content is a shot I nabbed of Odynn's mountain deed, Midgard. Truly one of the most awesome looking castle builds I've seen, I know Odynn is eagerly awaiting cave dwellings like the rest of you, and I can't wait to see what all of you come up with! That's it from me for this week, I hope you all have an awesome weekend and I'll see you all next time! Retrograde and the Wurm team.
Hello All, I'm currently attempting to configure a way to inject the commandline/startup variables directly into the JVM instead of opening the Serverlauncher.exe when hosting a Wurm unlimited server, I was wondering what .jar file(s) I would need to tell the JVM to load/start from in order to make this happen, if it is feasible. If it's not as simple as -d64 -server -jar C:\\directorytomygame.jar Xmx 123 Xms 135 etc etc, how would I go about doing this? Any and all help is appreciated, and thank you for taking the time to read this. -Globbin