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Showing results for tags 'hang'.
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Everything else seems to work fine except for that I can't play... Shortly after startup my client hangs up. I have so basic terrain textures loaded, mountains, trees, floor etc.... I am receiving startup massages like how many players are currently playing, the time etc... and then the game hangs up. And nothing else happens. I have tried disabling Catalyst and unporting CPUs. Did anyone have this problem before? Can anyone at least try to help me? Let's just add, that this problem started occuring when I bought my new laptop. Graphic card is Radeon HD 7610M.... It can't be my processor because my CPU usage keeps under 35%.
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Before people post. Please... if you are a know-it-all just close this page... before I am forced to call you an ------for saying "the problem is you have a laptop" Specs Java: 7.0.30.5 DX: 11 Processor: IntelĀ® Core i5-2450M CPU @ 2.50GHz (4 CPUs), ~2.5GHz Memory: 6144MB RAM Operating System: Windows 7 Home Premium 64-bit GPU: GeForce GT 525M Dedicated Vram: 1024MB DDR3 Now my GPU is set to override all power settings when the java program is running, and I manually set it to allow maximum performance to the java program. Frame wise, when the game is running averages at 45-60FPS with 45 being in a heavy city like indy spawn.. The dips occur infrequently and I do not notice any real memory leak on the java program itself( IE it growing out of control with it's memory usage) It stays steady at 1 gig private and 1.2-1.5 gigs virtual in size. You can see in the picture below via CPU and GPU usage every time it hangs as the usage goes to nothing. So any and all help in fixing this small annoyance is much appreciated. Key Green: CPU Pink: GPU Orange: Ram Yellow: System Commit Middle blank: Read/Writes of HD