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One of the most common complaints one sees from new players learning the game is when they first discover pottery. Figuring out how to use one's hands as tools and then apply it to making pottery items is painful and annoying for new players. Here's my suggestion: Alter pottery mechanics so that using hands as a tool is changed to using water as a tool. That's it. Simple fix. I suspect it will even be a moderately simple code fix. An odd outlier crafting function is suddenly replaced with a tool and function that matches the rest of the game. It even preserves the existence of a pottery improving tool that isn't able to be enhanced by enchantments. Enchanting water was made useless years ago. It is a given in every single other trade skill that you are using your hands as a tool. It should be a given in pottery as well. Using water as part of unfired pottery creation and improvement makes sense, and would be a QOL improvement, IMHO, especially for new players learning the game. I cannot offhand remember any other crafts that require the use of hands as a tool, but if there are any, please revisit them as well.
In the latest dev blog we find this cryptic sentence: I'm on level 12 of the path of love and I have no idea what this is supposed to mean! I tried to find a new menu item somewhere (body, hands, wounds...), but there is nothing. My wounds seem to heal exactly as before and there seems to be no option to use "Healing Hands", whatever they are. Devs, could you explain please? (And: why do dev notes always have to be cryptic? Is it supposed to be a part of the game? )