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A friend who's relatively new to wurm expressed a feeling he had about the way towns in wurm don't function like towns in other games or RL. He observed that players just build things around them and basically play by themselves mostly. This is basically true. We'll come together to complete a joint project, but then we go back to our private domain and exist there. Today, I was in a chat talking about starter towns, and I was trying to explain why I thought Esert is a weird place. It's because it has open space and occasional buildings. It should have a built-up street. And then I wondered what buildings a street would have to make it feel like a town on at the frontier of great adventures, and I thought about other games. Other games of this ilk tend to have taverns and guild houses and temples with NPCs in them, and you'd visit those to learn, advance, and to find lucrative/rewarding work. Aspects of this would work beautifully in Wurm. Wurm already has missions. If those missions were connected to physical buildings and NPCs in them, it would get people out of their silos, promote greater travel and exploration (to see what new mission can be found at a different town), and would make towns in themselves more meaningful to new and old players alike. The current system of pulling missions out of a HUD window break immersion. Having to visit an 'official' temple to learn about god A's latest whim in a personal mission would be great, as would meeting a farmer npc in a tavern and agreeing to supply x number of y item of z quality. This mechanic would get more people out and about, interacting and making the streets of Wurm more alive and buzzing. Missions could be cross server, and even include risky ones to Chaos maybe (take a priority message to someone, maybe) I have no idea how the economy of Wurm works, so I'm not going to suggest how mission would be rewarded, but any non-religious (or non meditation path... - why can't there be Schools of Path X for meditation to rival the temples and guilds?) needs a more concrete reward than sleep bonus. Someone must have suggested this before, but a quick search didn't show me anything like it.
Hey everyone! This thread exists as the announcement and gathering place for the creation of a Wurm-spirited-Black Desert Online guild. As you all may know from this thread by Niki, Black Desert Online is due to launch March 3rd, 2016...so just over a week from today! Several Wurmians have expressed an interest in playing this new mmorpg title, so it goes without saying that we need a guild for the collective Wurm community to band together in. The guild--right now we're going with the test name Dynasty of Wurm (DoW)--will be established on the NA side of the servers. Niki has requested this be setup on server #1 if possible, so that is what I'm aiming for. If you're planning to play on the EU side of servers, then perhaps we can arrange another Wurm guild in that region as well, but those plans haven't come up yet. Anyhow, if you're interested in playing Black Desert Online I encourage you to stick with your friendly neighborhood Wurmians and join the Dynasty of Wurm when we launch the guild. If you're totally pumped and excited to join in on our Wurm dynasty, feel free to leave a comment and show your support. Stay tuned in for any updates, and don't be afraid to ask questions. We look forward to seeing you in the Desert soon! Update: If you'd like to join this guild, be sure to play on NA server #1.