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Found 6 results

  1. Alright, so I decided to try out this game and as I finally loaded into the world, I was met with solid ground. Then randomly, the ground turned transparent and my game lags because of it. I thought I somehow clipped through the ground so I did /suicide but that didn't work as it brought me to opaque ground which randomly turned to transparent. Note: I can see the parts of the map that all the sprites are blocking. My java version is: openjdk version "1.8.0_121" OpenJDK Runtime Environment (build 1.8.0_121-b14) OpenJDK 64-Bit Server VM (build 25.121-b14, mixed mode) My javaws version is: icedtea-web 1.6.2 (fedora-3.fc25-x86_64) This is my OpenGL version: OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD REDWOOD (DRM 2.49.0 / 4.10.8-200.fc25.x86_64, LLVM 3.9.1) OpenGL core profile version string: 3.3 (Core Profile) Mesa 13.0.4 OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 13.0.4 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.0 Mesa 13.0.4 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 OpenGL ES profile extensions: This is my graphics card: /0/100/2/0 display Redwood LE [Radeon HD 5550/5570/5630/6390/6490/7570] Here is the screenshot:
  2. Hello, I would like the ability to tell if my friends are looking toward the ground, straight ahead, or toward the sky. Please add the ability for the player's character model to tilt in the direction they are looking. Thank you, (If this already exists please tell me how to turn this feature on.)
  3. So my animations were weird and demonic, and I was told to turn off GLSL and VBO. I did, and now my ground textures are all wrong. When I move around, they move too, and some tiles look like two textures faded together. I can't turn GLSL and VBO back on or else my animations implode! I'm not very tech-savvy so idk where to find my specs or which ones matter so just have this, I hope it's relevant. Pics of screwed textures: Pics of moving textures (pay attention to the position of pavement, these were all taken while standing on different but adjacent tiles): Send help
  4. I am not sure how to describe this but has anyone else noticed ground fluttering between objects and the ground? Like when you build a house where the wall meets the ground that line when you look around using your mouse it bounces around/flutters kind of. This also happens with trees too and is really bad when you are on a cart and also really prevalent with carpets where the ground pops up through them as you look around but when are not looking around the carpet is fine. I never noticed it before the update so i think it must be something to do what that. I am sorry if you have not noticed it before because you likely will now and it is aggravating to have to see all the time, lol Anyway has anyone else seen this or might know of some setting to stop it? Edit: I think this might be what they call graphics clipping? If it is then it has gotten worse than normal recently i think...idk
  5. When you drop a white drake part in the ground it shows up as green drake instead. It is not like you would have your drake on the ground much but thought i would post it anyway.
  6. Hey guys Got a problem with my graphics... the ground glows bright at night... Sent a ticket and tried most of what was suggested, yet the ground still glows at night... I no longer need lamps or any source of light to move around, which is good lol but hell... my game looks awful and unrealistic So I was hoping to get some help over the issue, thanks in advance