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Found 3 results

  1. In the last two or three days, sometimes when I log on one or two of the built walls or floors on my deed either show as planned frames (floors) or plain pinkish wall-shaped blocks (walls) visually. (Mouse over and examine still relays completed wall/floor info). Relogging fixes those tiles but sometimes bugs different ones. Had it with wooden floors, and both sandstone and stone brick walls so far.
  2. Alright, so I decided to try out this game and as I finally loaded into the world, I was met with solid ground. Then randomly, the ground turned transparent and my game lags because of it. I thought I somehow clipped through the ground so I did /suicide but that didn't work as it brought me to opaque ground which randomly turned to transparent. Note: I can see the parts of the map that all the sprites are blocking. My java version is: openjdk version "1.8.0_121" OpenJDK Runtime Environment (build 1.8.0_121-b14) OpenJDK 64-Bit Server VM (build 25.121-b14, mixed mode) My javaws version is: icedtea-web 1.6.2 (fedora-3.fc25-x86_64) This is my OpenGL version: OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD REDWOOD (DRM 2.49.0 / 4.10.8-200.fc25.x86_64, LLVM 3.9.1) OpenGL core profile version string: 3.3 (Core Profile) Mesa 13.0.4 OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 13.0.4 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.0 Mesa 13.0.4 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 OpenGL ES profile extensions: This is my graphics card: /0/100/2/0 display Redwood LE [Radeon HD 5550/5570/5630/6390/6490/7570] Here is the screenshot: https://ibb.co/efsAt5
  3. after the latest update the hair shows through the model of the adventurers hat edit: picture using the character window