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Found 27 results

  1. Hello i have question for GM, one year ago I sold account for awhile becourse I had finance problem but now A year time ago I wanted to buy it out from that guy that helped me he is alright with it but rules changed and can we make this trade or now it will be rule violence ? We done it A year ago, he help me and now I wanted to get it back when I have money now, what to do ?
  2. Hello fellow wurmians! New Admin here. I want to setup a HOTA zone which i already did with the wand, and it seems to work. I also want to set the same area as a no build and a bigger area as a pvp zone. so the idea is: 160x160 HOTA - 180x180 No Build 200x200 PVP zone. If i just create the zones will they overlap properly? so generally asked, can a tile have more than one zone designated to it?
  3. I had a question directed toward the Wurm Online Staff. I know you guys allow for players to make custom banners and stuff to upload to PMKs on Epic/Chaos, Well my question is, Is it possible for you guys to take requests for Wurm Unlimited as well. By default, the Wurm Unlimited Graphics.jar file reflects that of Wurm Online, so being able to get custom banners submitted through Wurm Online officially so they can be used on Wurm Unlimited will help the community make their servers more customize able. This will help with the players not needing to figure out how to force custom content packs on a server to people with client mods. Also players wont have to each manually edit their files for the server. If someone however, does know how to force a Texture Pack for PMKs or How to force a Server Pack that will allow you to "overwrite" default content/new content please let me know. Id like to change how the freedom Design looks, as well as making the other players able to see it without them editing their files.
  4. Any way to put a unique creature in to a closed instance and that it does not break the walls? Managing walls permission with GM and make them indestructibles does not work. thank you
  5. Having seen a few questions on the use of the #changemodel command, used by GM's to change their own, or player models Here is a short list of many of the creatures you can change your model to. model.creature.gmdark model.creature.quadraped.wolf.worg model.creature.humanoid.gorilla.mountain model.creature.spawn.uttacha model.blob model.creature.drake.spirit model.creature.eagle.spirit model.creature.humanoid.giant.juggernaut model.creature.humanoid.giant.manifestation model.creature.humanoid.giant.epiphany model.creature.humanoid.kyklops model.creature.humanoid.nogump.son model.creature.humanoid.avenger.light model.creature.humanoid.demon.sol model.creature.quadraped.hyena.rabid model.creature.humanoid.human.skeleton model.creature.humanoid.hen model.creature.humanoid.rooster model.creature.humanoid.chicken model.creature.humanoid.human.spirit.wraith model.creature.humanoid.giant.incarnation model.creature.snake.serpent.sea model.creature.quadraped.tortoise model.creature.quadraped.crab model.creature.quadraped.sheep model.creature.quadraped.sheep.male model.creature.quadraped.rat model.creature.multiped.scorpion.hell model.creature.humanoid.lavacreature model.creature.humanoid.giant.forest model.creature.humanoid.troll.standard model.creature.humanoid.troll.king model.creature.humanoid.goblin model.creature.humanoid.goblin.leader model.creature.multiped.spider.huge model.creature.multiped.spider.lava model.creature.dragon.white model.creature.drake.white To use the models you must use the correct name found in mappings.txt, not the actual model name (.dae). Example: #changemodel model.creature.quadraped.wolf.worg Which will apply the model to your GM character, (also makes you visible and vulnerable). To change another player the format is slightly different Example: #changemodel Playername model.creature.quadraped.wolf.worg 3600 Note that changing non-GM player models does not work on PvP servers, the number after the command is in seconds, and I believe 1 hour is the maximum time possible (3600 seconds). These are not the only models possible of course, the file Mappings.txt which can be found inside the Graphics.jar in the client folder has a complete list, some of which may not work as intended. To see these it's probably best to open Graphics.jar in something like 7-Zip, and extract the mappings.txt file to view in a simple text editor Also contained within the Mappings.txt file are a couple of commented out lines for alternative models for some creatures, such as mappings for the halloween creatures, to use the halloween models you would have to edit the mappings.txt file and replace the one in the graphics.jar file, use this information at your own risk, I am not responsible for death by scary tree.....
  6. Why every time when i have problem with this GM ( enki ) i waiting 3+ days for answer ?? everytime easy conversation take weeks :/ . He total ignore players and dont take responsybility for this . Someone have same problem with this ? I spend money for this game and pay for customer services . in WURM this is no exist :/
  7. Can someone please make a mod to increase the max size you can make buildings or make your skills 999 so you can build bigger... You would be a legend if you can make this happen! thanks
  8. As a GM, you can create a focus zone, but how do you remove them? --Llurendt
  9. I recently created a really nice map I want to use for a PvP server. I have it running fine, but now that I am trying to setup the initial towns for each kingdom I'm having issues. What is the recommended way of setting a settlement token as a "permanent town" for each kingdom? I have tried using deed stake, clicking make permanent, and finishing, but I get an error saying I do not have the silver required. I have spawned a settlement form and created a town, but it does not work correctly and I cannot set kingdom. The server is setup as a creative server with PvP enabled, but not Epic server settings. What is the recommended way to setup starter towns for each kingdom, as I cannot seem to figure it out. Thanks in advance!
  10. Nobody is responding to my posts and I need help badly! Please look at this post.
  11. Can anyone confirm that affinities applied to Characteristics (Body Strength, Body Control etc.) do not have any affect? I'm looking to enhance specialists on my world but it seems like even with "Body Strength *****" it doesn't go up any faster than "Body Stamina". Also curious: is there somewhere for GM specific chat, like an IRQ or something?
  12. I destroyed the token to my village and I would like to disband my settlement. Is there any way to either get the token back, or to disband it? (This is my server).
  13. Hi all, I am trying to change the affinity of a character on my private server but I can't get the changes to stick. I have tested this with my GM alt and main character. I use the wand to do the Learn command on the player, select the skill and change the affinity and it all seems to work. It shows up as changed in my event log and even in the skills window of my main but as soon as I log my main out and back in the affinity reverts. I can change the skill value and that saves, but not the affinity. I eve tried using the wand on itself and doing the Learn under Servers, but that didn't help. I am assuming that's just another way to open the window? Am I doing something wrong? Is there a commit command or something? Or is the command broken? Thanks
  14. So the Ebony Wand allows us to modify the world with ease. The Mission Ruler allows us to add a feel to the world, making missions and rewards. I can't figure out/ find the final item that allows you to modify NPC's and scripting. There's starter NPC's that just stand there and chat with you, I tried making a mission using a statue to emulate what they are doing but I can't replicate them. They have an added NPC option to learn and invite to join. All while you can have your pets attack and follow you quite well. There's got to be a final tool, is it locked away? How can we access it to script NPC's?
  15. How do you enable flight as a GM in WU?
  16. Never played WO, kind of hung up my MMO hat for the most part. I've got about 45hrs into WU and like it a lot so far. Was playing Rising World, but that needs to progress further to become a full fledged survival/adventure game. I enjoyed the building aspect for the most part though. I have spent a little time looking and haven't been able to find a guide of any kind for enchanting GM spawned items with the GM tool (ebony wand). It might be eluding me because I haven't played any priestly type characters in WU and just don't get how it works. I'd like to be able to gift my friends playing on our private server with the occasional pick/sword/armor with a useful enchant on it. What am I missing?
  17. Hi Rolf, On behalf of Serenity, I would like to ask if we could make some improvements to the Strongbox area. Our main goal is to improve the the quality of life and transportation in the region. Currently Strongbox is on a slope, and our goal is the flatten the area just above water level. We have a crew who is willing to do the work, but we are not allow to make changes due to restrictions. Thank you for considering our request. v/r, Happychappie
  18. Would love to see more GM Zone's.. Like, a no-decay zone. (not having to use a deed) A decay everything to 80 or 90 % dmg zone. More buildings (Timber framed) as options. Fixes for the GM-spawned walls, so they can be improved. Ability to spawn creatures with variable skills (in bulk, not 1 by 1 and hand touch each one) A way to disable PMK's from being automatic options to new characters. I understand that Wurm Online isn't designed to have GM's add scene to the world, but some tools for Creative servers would be awesome.
  19. gm mode question

    in gm mode is there a way to turn of foliage and trees to work development mode to work on terrain
  20. Hello fellow wurmians! Wurm unlimited just came out one day ago and as a total programming noob I already have some trouble regarding being a GM and altering the server so it suits me better. As an example: - I made a map, using Budda's WGenerator. However I have absolutely no clue on how to use the map. That means: making it so that I can use the map in my server and play on it. I looked for a maps folder in the wurm folder located in steamapps > common > wurm unlimited dedicated server, but it wasn't there. Only the creative map and the adventure map. I put the map I made inside the dedicated server folder just to check and see if I could choose that map on the dedicated server tool but (like I actually expected) it didn't work. Also I could not find a tutorial on how to use maps and if I did I didn't understand a single ###### from it because I suck at programming. So to make having and altering a server easier for everyone (mostly the noobs out there): The basic server GM package This includes: - A text file with recommended tools that you can download that already exist. So like Budda's WGenerator and WesncIsme's Character Importer. - A text file with basic info on running a server and info on the dedicated server tool that you got when you got wurm unlimited. - A map importer: For putting your custom maps into the server and managing your maps. - A GM tool for spawning items and using commands: (anyone who remembers invedit from minecraft? Sort of like that) With this you can: spawn in items, change the weather, spawn creatures, set your skills, remove follower or priest restrictions etc. If anyone knows anything else, please tell me. For everyone who says: Just learn how to use the computer! I get that but not everyone has time to learn how to code and some people read instructions (that include coding and not: put it in this folder located here and run it - instructions) as if it were chinese (when they are not chinese). This is for noobs and the most nooby noobs of all, like me d: Thanks for reading, if something already exists, like the map importer, comment it.
  21. Looking for a Summer Hat. 95+ QL Message or comment I have = Trades.
  22. Up for auction today is this very special butchering knife: that I got from the latest treasure hunt. I am assuming that there are under 5 existing in the whole of Wurm -------------------------------------------------------------------------------------- What makes it so special? Cannot be crafted (as it is made of brass) It is made by a GM It is 90 ql It weighs 25% less than a regular butchering knife and it's RARE! ------------------------------------------------------------------------------------------- Auction details Stating price: 15s Reserve: none Increments: 1s Buyout: make me an offer Sniper protection: 1 hour Private budding is not allowed. Private buyout offers are allowed. Good luck and have fun! Item will be COD'ed to the winner from Xanadu
  23. Glad to see these troublemakers were caught and dealt with. May they be subjugated to long hours of ship collision calls and paperwork.
  24. We need new anti-griefing rules. Badly. I figured this needed it's own thread, where it can be calmly discussed and a real solution found. The only thing constant is change. Or it would be if we actually embraced the idea that rules were meant to be adjusted according to actual need, and not be a rigid, static, useless collection of largely unenforced text. It does not much good to have things on the books, if they are never actually used to much real effect. The current rules are as follows: At a minimal, I kindly suggest appending the rules in the following manner: The key here being that it would give the GM team ground and leeway that would cover Unintentional fraudulent activity (new player, or what not) would just get a warning, whilst repeat habitual offenders...Intentional fraudulent activity, would get the full weight of the rule in their faces.Please feel free to discuss and comment below, but please do so in a civil manner. Edit and Addendum: Friendly Reminder. This isn't a pissing contest. Please discuss the issue, not each other. If you don't like the idea, feel free to attack the idea. But it's the IDEA that should be weighed and measured. In other words, message, not messenger, please.
  25. Soooo... this has been happening for the last half an hour, I was riding my horse in the middle of nowhere and i crashed about... oh 15-20 times, I went and updated java, verified all packs, restarted my computer, and this is the same error message i keep getting. I'm pretty angry because I've probably lost my horse. I've seen a lot of these, maybe they will be able to fix it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unexpected crash while playing The error was: <15> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Wed Oct 15 00:06:31 PDT 2014 Running client version 3.70 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 8 (arch: amd64, version: 6.2) Java version: 1.8.0_25 (Oracle Corporation) <> Jvm version: 25.25-b02 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 4 Oct 15, 2014 12:06:31 AM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. >>> Main thread exiting. Loading character SugarFoxx Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Loading props file C:\Users\USERNAME\wurm\players\SugarFoxx\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\SugarFoxx\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1995) Loaded pack graphics.jar (r2179) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\SugarFoxx\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\SugarFoxx\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.SugarFoxx.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1366:768:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Oct 15, 2014 12:15:10 AM class.LIV3uAwA7u run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=9f7d98de-65a4-4683-970d-2f9aafcaf190, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.70, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-2136382529] Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Oct 15, 2014 12:15:11 AM class.LIV3uAwA7u run INFO: Event successfully posted to Google Analytics Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 1366:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 ( OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon HD 7660G OpenGL version: 4.2.11764 Compatibility Profile Context OpenGL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.20 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) Preloading builtin materials Preloading builtin materials done Setting up dotXSI Model Loader Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\SugarFoxx\windows_1366x768.txt Loading props file C:\Users\USERNAME\wurm\players\SugarFoxx\windows_1366x768.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\SugarFoxx\logs\_Event.2014-10.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\SugarFoxx\logs\_Friends.2014-10.txt Writing to C:\Users\USERNAME\wurm\players\SugarFoxx\logs\Alliance.2014-10.txt Login successful Oct 15, 2014 12:15:27 AM class.LIV3uAwA7u run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=9f7d98de-65a4-4683-970d-2f9aafcaf190, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.70, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-2136382529] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Oct 15, 2014 12:15:27 AM class.LIV3uAwA7u run INFO: Event successfully posted to Google Analytics Writing to C:\Users\USERNAME\wurm\players\SugarFoxx\logs\CA_HELP.2014-10.txt Finished loading new login splash image! Resized terrain FBOs to 512 Now using reflection FBO (1024) Execution aborted at connection 1, iteration 159 Run time 20s, local time Wed Oct 15 00:15:47 PDT 2014 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.ArrayIndexOutOfBoundsException: 15 at class.C73TmdaBsY.rbFTF9lpTa(SourceFile:117) at class.C73TmdaBsY.Ma4vZ9hcx8(SourceFile:112) at class.xo2VVhy5FA.Ma4vZ9hcx8(SourceFile:226) at class.P0dOrZVioD.Ma4vZ9hcx8(SourceFile:1163) at class.EW7RcVG3pA.Ma4vZ9hcx8(SourceFile:174) at class.qGftWALRCA.Ma4vZ9hcx8(SourceFile:938) at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328) at at Source)