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Found 1 result

  1. I suggest the creation of a wooden scaffold like this ...to be used inside of tall walls (or any case that fits player's creative plans). It should be created on tile not border and allow a second line of tall walls adjacent to it on the other side of border tiles (like a sandwich) so that the effect of walking on the outer walls is also accomplished. Should someone chooses not to build a 2nd line of walls, they could have the option to add wooden fence or wooden parapet (so that it fits the design) on the open side. A 2nd scaffold piece should be added in the form of stairs going up. Since we may build the walls either on North-South axis or East-West, the stair-scaffold should be able to build towards the direction you're facing. As far as Height is concerned... And below is a rough representation in planner.. (scaffold-stair represented by tables ) If done correctly (mechanics-wise) it should also be used as a bridge between multistory houses, or to cover terrain slope differences (where the floor 2 is on same level to a raised slope and you want an entrance directly from elevated tile-into-upper-floor) PS. The scaffold has no defensive value whatsoever, nor it adds obstacle to a catapult. PS2. Archery should be allowed from ontop of scaffold, regardless whatever walls may exist past it (since it is such an elevated position). Only houses cannot be shot over.