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Found 1 result

  1. It's been a fair few months now since runes hit the ground running and they've proven to be a wonderful feature to have. The trouble is that priests have next to no chance of every being proficient in creating runes unless they depriest, level FC, JS and SC (all three of which are almost entirely impossible to train to a decent level using creation ticks) and then repriest. Given that soul depth can be trained just as fast as a non-priest this leaves us with non-magic users being the better runesmiths. Given that runes are a form of enchantment; it seems as if magic users would have more knowledge of them and should be the more proficient users. There is also the fact that Mag seems the kind of god who would make great use of runes and Mag's following is extremely low in the PvE worlds. Thus I propose the following changes: 1a. When creating runes priests use their channeling skill OR the creation skill (whichever is higher) OR 1b. Give priests a way to train these skills that is on par with non-priests (giving them stronger "creation" ticks IN THESE SKILLS would be the simplest solution) (edit: added in bold clarification) OR 1c. Add a buff that occurs randomly when praying that allows priests to use their faith score in place of a skill for the creation of a single rune 2. Make the bonus towards creating a rune of one's own god based on faith, giving priests a buff. 3. Give mag priests and followers an additional passive buffing final rune quality (again based on faith) The fact that imbues are also locked to one type of priest is disturbing and seems plain wrong, there is also the follower imbalance since followers of vynora dominate due ot the experience bonus. Thus, the following changes are proposed: 1. Allow all priests to perform alchemy 2. Give fo priests and followers a bonus to natural substance item creation QL (based on faith) These changes should give priests a well-needed edge in rune creation, as well as balance followers a little more.