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Found 5 results

  1. [Fixed] Shield Bash/Focus Bug

    This bug has been in the game for quite a long time. Basically when you are fighting an enemy and not in autofight mode if you focus while shield bashing or vice versa, it makes it impossible to shield bash until you break combat. Every time you try, whether by clicking or through keybind, you get the message "You are too busy."
  2. [Fixed] Focus drops for no reason

    I checked in CA help and in Kchat, something is definately amiss. Focus is dropping from within a fight when not being hit. I had assumed maybe it dropped if i was trying to focus when i was hit, but that's not meant to happen either. I've observed this for a while to be sure, it's definitely dropping when it shouldn't. acting as if it's a Rift when it isn't.
  3. Rage Meter

    I had an idea that maybe the more you are fighting in a row, the less focus you loose between fights. and kinda like the alcoholic meter, it wont be visible but you just know by how much focus you loose per fight. This could be linked to Fighting skill, so you don't get it til 70FS (non prems and newbies won't have it) It would help to not have to refocus so much between fights.
  4. Note: I'm posting this in Server Bugs because I assume the problem is likely to do with the server not sending the client the appropriate information. If this is incorrect, feel free to catapult it off to Client Bugs. I noticed when fighting trolls recently that even when a troll lowers my focus in combat, the focus mouseover icon in the combat window still reflects the old rating. Sample situation: Focus to level 2. Get hit by troll. "You lose some focus." Icon still says I'm at focus level 2. Focus again. Icon and message windows say I've focused to level 1 or 2. Basically, the client is not properly updated when a hit in combat lowers your focus, but it's clear your focus actually is being lowered, because focusing again brings you up to the same level the client already thinks you were at, or lower. EDIT: Seems like the communicator's setFocusLevel() function is used to update the client when focus is changed by other means, but isn't called when you lose focus from getting hit too hard.
  5. Focus Change

    So as I watch mobs hit me for irritates and minor hurts I'm boggled as to why this causes me to lose "focus levels", surely a 2 or 3 wound isn't enough to break focus? Can we get it changed so it takes a strike of 10dmg+ to cause a drop in a focus level?