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  1. The village of Lemosa Homestead is waiting for you. We have regular openings for everyone. To any new player needing a safe place to learn the game. To any returning player long absent Wurm. Wait until you see the changes! To any homeless Wurmian that cannot find a village to call their own. Your typical first week in Wurm does not have to involve starvation, getting lost in the woods, or being eaten by wolves. It can be arranged if you want... Contact: PM me on the forum, or message me in game with /t Onyr and a message, or /t Theria and a message. We added 3 villagers this weekend, and have two more open lots. We usually have room in one of the 11 (8x8) or 3 (smaller but they fit) lots. Current occupancy is 13 of 15 lots. Typical experience: Day 1 - Learn the ropes, and mechanics, build a cart, explore the village, find supplies and food in the Town Hall, explore the mines. Day 2 - Planks Galore! Your house won't build itself, so get sawing Day 3 - Carpentry isn't as hard as you thought, is it. You built and own your own home. Day 4 - Farming, training combat, getting a weapon and some armor. Day 5 - Time to explore You can find the Lemosa Alliance on the community map here. The road we built reached 4.5km near Lemosa Oasis Springs, before connections further were made by Wurm's great community. /salutes Damine for all his hard work How does village life work? Well...We do not charge rent, or hold your writ hostage. The writ is the key to your home. Your lot is secured by the completion of a house to close the fence. You hold the keys and you are responsible for keeping your belongings safe inside. If you stay an active player, you live there for as long as you wish. If you get bored, let us know. We roll the remaining lots over and will continue until we are filled with regular players. If you want to run your own place, the area has tons of room to explore for your own settlement. We can be a safe stepping stone toward your own domain. Welcome to Wurm.