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Found 1 result

  1. FERTILIZERS #1 MINERAL FERTILIZER = ASH + BONE MEAL #2 ORGANIC FERTILIZER = TANNIN + BONE MEAL Mainly: Introducing bone (item) and two types of fertilizers: first accelerate growth rate, second gives crops QL bonus. Details below. New items require to add: bone - animal part, butchering product (excl. anaconda, blue whale, calf, cave bug, chicken, crab, dolphin, foal, fog spider, hell scorpious, huge shark, huge spider, lamb, lava fiend, lava spider, octopus, sea serpent, scorpion, sea cub, uniques), weight 0,5kg, skill - butchering bone meal - product of milling a bone with a grindstone (21 milling skill is required for milling the bones; QL of bone meal depends on bone ql, grindstone ql and milling skill), weight 0,2kg, skill - milling mineral fertilizer - bone meal + ash, weight 0,3kg (0,2kg of bone meal + 0,1kg of ash), skill - alchemy organic fertilizer - bone meal + tannin, weight 0,7kg (0,2kg of bone meal + 0,5kg of tannin), skill - alchemy New after-effects needed to add: mineral fertilizer - accelerate growth rate by one stage; 48h cooldown per tile field - e.g. freshly sown > sprouting, untended (only tended field could use fertilizer) tree - 9 stages, age restriction - up to old (0, 1, 2, 3) You see a young Birch tree. (4, 5, 6, 7s) You see a mature Birch tree. (s - sprouting) (8) You see an old Birch tree. bush - 9 stages, age restriction - up to old (0, 1, 2, 3) You see a young Camelia bush. (4, 5, 6, 7s) You see a mature Camelia bush. (s - sprouting) (8) You see an old Camelia bush. grass - short>medium>tall>wild hedge - low>medium>high organic fertilizer - gives +10% QL on crops while harvesting, works once on tile till harvesting (excl. barley, oat, rye, wheat to balance harvesting rune). Information at Examine: "The field is fertilized (organic)." Usage: Activate fertilizer > ppm on tile > Fertilize In addition: bones have huge potential - might be used as a tool, weapon or hook (fishing), but it's not the subject of this suggestion Regards Malajane & Sappiro UPDATE: Suggestions about making fertilizers easier to use or “worthwhile” were considered. Long lasting effect - QL AoE effect - weight Bulking Quality dependence - the higher QL the longer effect (only for organic fert.) [Time from sow to harvesting - ca. 7 days IRL] 0 - 20ql - 7 days 20,01 - 50ql - 14 days 50,01 - 70ql - 21 days 70,01 - 90ql - 28 days 90,01 - 100ql - 35 days If effect is ending before harvesting it last longer till harvesting or rotting (but no effect on rotten weeds). Weight dependence - more weight > wider effect (you just have to combine proper quantity) [mineral max - 0,3*64 = 19,2kg] [organic max - 0,7*64 = 44,8kg] 1 tile - 0,3/0,7kg (1 fert.) 9 tiles - 3/7kg (10 ferts.) 3x3 fertilize in the middle 25 tiles - 9/21kg (30 ferts.) 5x5 fertilize in the middle 49 tiles - 19,2/44,8kg (64 ferts.) 7x7 fertilize in the middle Bulking: bones - bsb bone meal - bsb mineral/organic fertilizer - bsb Regards Malajane & Sappiro