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Found 4 results

  1. My idea to help those crazy long travel times, sailing around Xanadu: Trade Winds. When you reach a decent distance from the shore, you enter into the Trade Winds, which blow 2-3x as strong as the normal winds. We don't want crazy fast sailing near land, because it would make cave canal navigation and docking quite the challenge. I would envision full implementation of this as a new water texture, for the outer 100-200 tiles, leading up to the server crossing border. Don't know how hard adding a choppy water texture would be, but this would be something that could be done down the road. I imagine the speed zone coding could be done quite easily. In addition, it would be fantastic if we could actually see the server border, with some clever little graphic additions. No visible walls or border lines, but some floating debris, like ship wreckage, or a batch of seagulls circling around. Seeing the border was close would be helpful in normal winds, but much more necesary with the Trade Winds, where you could easily shoot through a border crossing unintended. The orange text warning might not provide enough time to respond. Also, while I am at it, lets eliminate the "shark scouts you" message and kick off to water thing. Could we just have a "strong gust of wind" blow us away from those dead zones? Would help in afk sailing quite a bit. Could make it fun and do a pirate ships for the border graphics in those places and "Pirates chase you back into safer waters".
  2. So, we have a cooking overhaul (pretty sure we can freely call it a total overhaul) coming soon and it made me think. The devs apparently are still interested in making Wurm greater than it already is and they're doing a good job, so why not try and come up with ideas for a fighting overhaul as well? Fighting is one of the most important things in the game and a rather big dealbreaker for some new people. First of all it would have to be a little bit more interesting than "stand-click-wait". Make it rely more on a person's skill and reflexes rather than the character's skill (don't make it too big of a difference or fighting skill grinds will step back into the past). Give each weapon type a special move or a special unique ability, like tripping someone over with a shaft or a spear, knocking someone uncouncious with blunt weapons etc. I believe there are a lot of ideas out there. Our main goals in this should be: 1) change the fighting system to make it a bit more dynamic and player-dependent 2) at the same time hold on to the wurmish feeling of the fighting system Pros: 1) new players won't get disencouraged by a boring fighting system 2) pvp may be more interesting 3) troll hunting can become a beautiful adventure rather than troll-meat-meal-ingredients-gathering Cons: 1) people that don't like changes will hate What do you guys think?
  3. I have tried to track the current owner of the character Faster, which seems to have been sold multiple times over the last few months, to ask him / her to come and get the sailing boat "Sea Shag" which is near my deed, Babuskaa's Village, on the SW Coast of Newspring Island, T 8, Xanadu. It is a nice sailing boat, worth fetching: [12:43:55] A small sailing boat that will accommodate five people. It is locked with a lock of very good quality. It is made from pinewood. You will want to polish the "Sea Shag" with a pelt to improve it. Ql: 51.858524, Dam: 3.894562. The name of the owner, Faster, has been etched in the stern. So, Faster, hope you see this and come to fetch your sailing boat.
  4. Time to auction this lovely spindle. Happy bidding. Starting bid: 8s Min Inc: 0.5s Buyout: 28s