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  1. I noticed recently the unnatural quantities in which hostile mobs spawn in remote areas. I was traveling through the desert and was killed by a combined force of a crocodile, mountain lion, several giant scorpions and spiders, and some wolves. I figured, "well, it's the dessert, its supposed to be dangerous, even if that was pretty ridiculous." but then later when I was trekking north to recover my belongings, I passed through an unpopulated, un-deeded area, and found it to be completely inundated by malevolent entities. The ground was completely covered in a thin layer of hell hounds, wolves, goblins, crocodiles, and about every other free-to-play killing filth that I know about, some of which I learned of right then and there, spaced a tile or so from each other. This absurdity seemed mainly to happen in clear areas without trees and with ancient paving from long gone settlements, or it at least seemed to center there. It stretched a ways beyond in all directions, I ran out of stamina and was killed before I made it through. This is how I learned what the real Wurm wilderness actually looks like. Is it like this in real life? no, of course it isn't, i understand that wurm online isn't supposed to be an exact imitation of our world, with its gods and goddesses, and with all its fantastical creatures, and of course magic, but an ocean of weird beasts whose only drive is to inconvenience avatars as much as possible makes for a very poor world indeed, especially considering that the only other place to go is a literal ocean in which you will die after 50 seconds. When being viciously and tirelessly assaulted by those dozens of mobs, I angrily wonder: why aren't at least some of these animals eating each other instead of just me, one small free-to-play human passing through, trying to recover everything he owns. mobs should attack other mobs, so long as it makes sense, such as wolves attacking a troll, or so forth. Whatever the case, whatever you deem ecologically realistic. Now back to my other point, too many mobs spawn too frequently, too close to each other. How are people supposed to live off the land when they are constantly being raided by hoards of random this and that? I suggest that mob spawning should be rarer and that mobs should be fewer and further between. Though it should be a case by case basis, for example, it would make sense for wolves to spawn closer together, and to band together like all mobs currently do, whereas bears should be very far between, and for that mater they should run away from humans rather than charge toward them, unless attacked, this goes for many of the passive mobs as well. I also suggest that mobs should have certain criteria that they require to spawn. wolves, bears, mountain lions, crocs, and most of those creatures that can be found on planet earth, should spawn in certain environments: wolves in the deep forest, bears in the very deep forest or in caves, mountain lions on the rocky peaks, crocodiles in marshy lakes, and so on, according to what makes most sense. (by the way, is it already like this to some degree and i am just unaware of it?). Whereas the monsters, like giant spiders or scorpions, and other oversized weirdness, should be rarer and spawn from, say, nests, or the like, lairs maybe, and perhaps scorpions could spawn in the deep desert where they look ecologically adapted. Some humanoid mobs should spawn at rare lairs as well. Trolls, for instance, are humanoid and are intelligent enough to have clothes, tools, and to open doors and gates, perhaps they should have villages with little item-based huts, or, if your version of trolls are solitary creatures, perhaps they should spawn from rotten tree stumps, thus encouraging players to destroy the stumps they leave near their deed, or maybe not trolls, but i think there should be a mob that spawns only when tree stumps decay away, wood imps perhaps. at any rate, i grow weary of seeing more trolls than i see other avatars. Now, as for elementals such as hell hounds or magma spiders, and other spirits unique to planet wurm, they should spawn when their component elements are brought together, as this, maybe, attracts them from whatever plane of existence they were on prior. for example, hell hounds could spawn on the site of a former camp fire when a pack of wolves passes near, or a water nixi or whathaveyou could spawn in a pool in the deep forest where at least 1 person has prayed in the last starfall. SO MANY POSSIBILITIES, I'm just planting a seed and hoping that it will grow, and that it will free the lands of Wurm from its menagerie-like infestation. Do consider these suggestions, though after all its your game from your imaginations, not mine. Thanks for reading.