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Random Encounter MOD RMD.Jar rmd.Properties #Boss list #skills list & difficult modifier (learn list) complete list of skills 0 or 1 based on input from difficulty focus zone. This way a focus zone can be random but based on the number of players and skill levels. Good for starter maps vs advanced maps or encounter areas, dungeons... etc. etc. #Difficulty 1 FS = 50 base + modifier #difficulty 2 #difficulty 3 Number of active events= #name #Delimited list by administrator (boss name list to randomly select from) name.1 name.2 boss.1 loot modifier Minion count= Lutenants= Champion= boss 2 loot modifier Minion count= Lutenants= Champion= #Static list boss.1 loot modifier Minion count= Lutenants= Champion= boss 2 loot modifier Minion count= Lutenants= Champion= etc..... #Random stat generator Difficulty= (see focus zone) Minion count loot modifier Lutenant count loot modifier Champion count loot modifier #loot table random chance Rare modifier Supreme modifier Fantastic modifier Item list: Weapon armor item list pre-created with a 0 or 1 to toggle #Enchantment #type list pre-created (with check on armor vs weapon) #Focus zone list focus zone 1 see Difficulty list repopulate 0 or 1 (yes no after boss kill) #dungeons static= 0 is random any number see static list focus zone 2 see difficulty list repopulate = 0 o 1 static= 0 is random any number see static list Focus zone 3 Random encounter Fixed list number=0 (if 0 its random if number its list) static= 0 is random any number see static list etc..... function check if event is running (checks count) spawn event from random focus zone list or static Boss kill Chest spawn Number of items= (random loot table) #Cleanup Boss kill Despawn all event mobs for said event number. Paying $1000 for working Mod /w one year support on fixed per issue payout. Compatible with ago server / client modloader Mod will be published to community. May require API mod (price negotiable for custom API MOD)
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