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Found 8 results

  1. I never play on Southern Freedom Isles anymore and all of my stuff is just gathering dust on a dear friend's deed. Since I mainly play on Epic and Defiance these days, I might as well profit from these items and use that money elsewhere. I wish you all the best in my absence! All offers are considered. No in-person delivery available. Noted un-mailable items are pickup only. Thanks in advance!!! Message me in-game at Rangerklypf or reply to this post. Below in Spoiler are the bulk of the items, however, I'm also selling: a sailboat at 26Q on Xanadu, not far from Esteron 1250 ~20QL stone bricks. I'm not savvy on how to use the wagoner system, but I can learn if someone is interested! 10 Sleep Powder sturdy large chest skin 85QL door lock 39QL statuette of Fo, silver
  2. Hundreds of times (if not thousands) i had that issue when instead of opening horse equipment i've pressed "unequip all". I think that Look and Equipment one under another are bit missleading and it might be good idea to sort it into something more functional. That's how layout looks today: That's an example how it might look like: "Open saddle bags" and "Unequip all" will show up only if horse is branded or tamed. I wanted to add also "Open saddle bags" to that list first of to separate "Look" and "Unequip all"; second to make it more clear, that everything known as an equipment is in tab "Equipment". Option number two (for those who prefer "Open saddle bags" in main menu): As i wrote earlier i feel that pic no.2 would be most comfortable but it's still just a suggestion. Thank you in advance for consideration. Malajane
  3. Name: Xarban Server: Pristine Starting bid: 150€ Min. increment: 5€ Buyout: possible with the right offer Reserve: No Snipe protection: 30 min. Verified paypal only. *I will only sell the character, items and settlement together* Niarja Character overview + Green Drake full set + Supreme Longsword, iron (N89, LT77, C85,, AD) + 16 x Sleep Powder + Path of Love + Merchant in the settlement + Guard Tower + Plenty of raw materials + Mines with Iron, Cobber and Gold The reason Im selling whole thing is because I don't have the time nor efforts, to put into this game. As a father of 2 small boys, I have to give up on this game, and spend more time with my kids and other games, where I don't have to spend a lot of time on. Skills dumped at 15-04-2016-----Skills: 0.0 Religion: 3.6561997 Prayer: 8.082568 Channeling: 1.0 Preaching: 1.0 Exorcism: 1.0 Artifacts: 1.0 Hammers: 1.0 Warhammer: 1.0 Healing: 17.224426 First aid: 33.058838 Clubs: 17.819122 Huge club: 29.266281 Archery: 6.029761 Short bow: 3.880534 Medium bow: 1.0 Long bow: 1.0 Thievery: 9.521998 Stealing: 1.0 Lock picking: 15.697042 Traps: 1.0 War machines: 1.9398472 Catapults: 2.2755582 Trebuchets: 1.0 Turrets: 1.0 Ballistae: 1.0 Polearms: 1.0 Staff: 1.0 Long spear: 1.0 Halberd: 1.0 Prospecting: 7.4946594 Coal-making: 1.0 Milling: 1.0 Tracking: 5.5273104 Paving: 39.006264 Climbing: 8.70792 Thatching: 1.3252363 Firemaking: 21.596231 Pottery: 6.269967 Mining: 92.3147 Digging: 78.74654 Ropemaking: 3.8579772 Smithing: 35.482166 Blacksmithing: 56.93893 Locksmithing: 28.802826 Jewelry smithing: 1.771878 Metallurgy: 1.0 Weapon smithing: 23.887766 Blades smithing: 14.992894 Weapon heads smithing: 2.63932 Armour smithing: 1.0 Shield smithing: 1.0 Chain armour smithing: 1.0 Plate armour smithing: 1.0 Tailoring: 46.581696 Cloth tailoring: 9.34428 Leatherworking: 90.00366 Masonry: 68.687645 Stone cutting: 66.3619 Cooking: 57.991776 Hot food cooking: 90.73381 Baking: 1.0 Dairy food making: 5.26411 Butchering: 40.819782 Beverages: 1.0 Nature: 60.740482 * Fishing: 1.0 Gardening: 39.209503 Foraging: 13.028604 Botanizing: 11.403903 Animal taming: 30.334206 Forestry: 41.669056 Farming: 90.31553 Milking: 9.876794 Meditating: 30.258284 Animal husbandry: 50.790054 Papyrusmaking: 1.0 Toys: 1.0 Yoyo: 1.0 Puppeteering: 1.0 Fighting: 73.529755 Defensive fighting: 18.365839 Normal fighting: 37.95045 Weaponless fighting: 4.7216916 Aggressive fighting: 46.605606 Shield bashing: 2.1578767 Taunting: 1.0 Miscellaneous items: 73.959015 Shovel: 55.99001 Rake: 81.53306 Saw: 25.118153 Pickaxe: 94.40411 Repairing: 51.621502 Sickle: 40.127598 Scythe: 9.217015 Hammer: 67.9267 Stone chisel: 46.69947 Alchemy: 13.618097 Natural substances: 29.044125 Shields: 14.151007 Medium metal shield: 1.0 Small wooden shield: 1.0 Small metal shield: 1.0 Large metal shield: 25.148956 Medium wooden shield: 3.1119652 Large wooden shield: 1.0 Axes: 57.30189 Hatchet: 76.56604 Small Axe: 1.0 Large axe: 1.099 Huge axe: 60.373093 Swords: 20.711515 Longsword: 55.206112 Shortsword: 3.7485633 Two handed sword: 1.0 Knives: 38.538452 Carving knife: 29.041822 Butchering knife: 50.549236 Woodcutting: 84.83791 Mauls: 5.831015 Medium maul: 3.7294223 Small maul: 1.0 Large maul: 8.627422 Carpentry: 73.12697 Bowyery: 1.0 Fletching: 3.8374763 Fine carpentry: 60.183826 Toy making: 1.0 Ship building: 29.172668Characteristics: 0.0 Mind: 44.327785 Mind logic: 51.3413 Mind speed: 21.781195 Soul: 38.848625 Soul depth: 35.415813 Soul strength: 38.341423 Body: 51.3552 Body strength: 48.692703 Body stamina: 41.050453 Body control: 33.84169Religion: 0.0 Faith: 29.95 Favor: 29.95 Alignment: 99.14975 Screenshots Items Character and settlement information The Settlements
  4. For as long as I've played Wurm, there's been a bit of confusion about what sort of armor or clothing is effective to what degree. Usually this isn't a big deal, as we just had to remember which armor types were generally effective against what, and which helmets covered the eyes, and that sort of thing. However, as time goes on and new items get introduced, things get more complicated and hard to answer, leaving us with weird questions like how many of the new wool hats actually provide protection even at cloth level, and if they don't, why not. Seeing as how the effectiveness of a piece of clothing or armor can be extremely counter-intuitive, I feel the game ought to just tell you, on some level, how effective a piece of armor is, or at least what body parts it covers. I understand that the alternative, which the game currently seems to be going for, is for the armor options to simply make sense intuitively and for the players to figure out the rest. This makes sense if the items make sense, but they don't. For example, from what I've been hearing, a cloth hood counts as (cloth-level) armor, but a wool hat doesn't, which is rather silly. So, I guess my suggestion is for one of the following to happen: Either clothing and armor items need to make some kind of consistent, intuitive sense, or we need the game to tell us what they actually do. Either is fine by me.
  5. Hi, i decided to sell my account with items. I havent play for few months so i have no idea how much it worth. If anyone interested feel free to send message with offert
  6. Hi. I think Wurm would visually benefit from introducing more clothing, be it for roleplay or generally game-feeling. These are some suggestion as to what might be possible, the images are for brain storming. Blacksmith's apron MiscellaneousTabard slotUsing leatherSuccess chance somewhat higher than a leather armor (21? dependent on smithing skill?No defense since it is no armor slotChef's uniform MiscellaneousHead and torso slotUsing clothSuccess chance somewhat higher than a cloth armor (21? dependent on cooking skill?)Defense of a cloth armorBandana HeadgearHead slotUsing clothSuccess chance appears at 21-30 cloth tailoringDefense of a cloth hoodOptional: possibility of applying dyeNobleman's set Feets, hands, legs, torso, sleeves and head slotUsing cloth, gold/silverSuccess chance appears at 40-50+ cloth tailoringDefense between cloth armor and leather armor due to thicker linenVillager's set Feets, hands, legs, torso, sleeves and optional head slotUsing cloth and leather (perhaps leather scraps, so not officially leather armor and thus no armor boost)Success chance of cloth armorDefense of a cloth armor Please let me know what you think.
  7. Hello, I propose the Idea that your worn equpiment Encumbers (counts against your weigt limit) you less than carried equpiment. (Distributed weight is actually easier to carry) When you wear items (armor, backpacks, etc) I bring to the table that they only count as weighing 75% of their weight when Calculating your carrying capacity and movment reduction steps. This would include Backpacks worn on your back. EG: a chain jacket in your inventory is 2.20kg. But if you put it on and wear it, it will count as weighing 1.65kg (75%). You will still receive the normal chain armor movement penalty. Another example A back pack weighing 50kg in inventory. Wear it on your back now it counts against your carried weight as 37.5kg So say you can carry 150kg total. if you wear your backpack you can now carry an additional 12.5kg then if you had it in your inventory.
  8. Bone Tools The idea of bone tools is when you kill an animal you should have a chance of recieving bones of that animal (or if it has horns have a chance of recieving horns). You could use these bones to make things like arrowheads, a horn of an animal to make something to store water, Mabye a type of knife, Mortar and Pestle (could also add other features to game ), mabye even a dragon bone bow. Feel Free to criticize or add to the idea