Search the Community

Showing results for tags 'enchantment decay'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 1 result

  1. This is just a thought based on making enchanting a little more lucrative and reducing the need to re-enchant so often. All tools and weapons can have a gem added to them. Each god has a favoured gem (new gods won't need one since all spells are linked primarily to the old gods) : Fo - Emerald, Vyn - Sapphire, Mag - Ruby, Lib - Opal If a tool/weapon has a gem added to them the following effects take place 1. The item gains an "enchantment" named "<Gemtype> encrusted (QL of Gem)" 2. Any enchantments linked to a gem's god degrade GemQL% slower 3. It becomes GemQL/10% easier to improve or add enchants linked to that god 4. Gems can be removed by using a chisel on a tool/weapon (gems lose some QL). Removing a gem requires at least 25BC to prevent griefing. Adding a gem uses jewellery smithing and success is based on the QL of the item and gem QL. If a gem fails to be added it loses a little QL and the weapon/tool is damaged. Each item can hold at most 2 gems (maybe limit it to 1) This is mostly to add a high end crafting option for jewellers and synergise them with priests a bit more since there is no useful enchanted jewellery for PvE.