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Found 6 results

  1. Unable to smelt an empty steel tackle box. When I attempt to smelt via a smelting pot, the game claims: [16:57:55] You'd want to empty the tackle box first. Same results with other empty tackle boxes. Did a quick search but didnt see similar if already reported.
  2. If a Bee Hive is empty allow us to stack more than 1 on a single tile please. This does Not mean Inactive ( as they are occupied by Bee's ) but when creating new ones, have to do it single, finish, move it ( or load it into a boat for easy imping ) But as far as 'storage' for empty bee hives, allow us to stack them on a single tile.
  3. Came back to wurm after a break (about a year) and came back to a very empty low population xanadu. I'm not sure what has happened. Did wurmians stop playing all together? My very active alliance is almost obsolete. I keep hearing that players went to the steam servers. I'm still a little confused in that area and how that happened. Is it a good idea to make seperate servers? Why divide the community even more. We already had separate islands (servers) and now it's far more apart. What's left of my alliance is not happy about fellow players they played with for a long time just up and out to the northern servers. I tried to look up a topic where this issue was raised and didn't see one. Do devs think this is ok? I'm just trying to figure out what is going on.
  4. From my experience, in Chaos walking into other kingdoms gets you killed by guards. This is very frustrating for newbies that want to find people to help them change kingdoms if their original kingdom has very few players. Currently, one needs to send an application on a kingdom forum to join. However, many newbies don't even go on the Wurm online forums so they won't ever know how to change unless they get lucky and meet someone in neutral territory to talk with. Kingdoms should be able to control whether their guards will kill intruders. Also, perhaps intruders should be able to do a surrender signal for the guards to take the intruders to jail to await judgement.
  5. I'm a new player. Got my deed, built my houses, trained a little fighting, bred some horses, made my first armor etc. After having played around 4 months and I'm now at the stage where I'm finally confident enough to go horseback riding and explore the lands, to see what kinds of deeds are out there. Up till now I did do a little exploring via boat, but never dared venture in land nor dared to walk around in any of the villages. Now that I'm starting to do that, something is becoming very evident to me: There are a lot of gorgeous and huge villages out there, but no-one lives in them aside from a single owner who may be online but most of the time is not. It feels desolate, empty, sad and like a waste. It makes me question what the point of my own progression in the game is if -that- is the end game: an empty and lonely village. It also explains why so many players try to lure newbies into living on their deeds so they'd have a little life in them. But this is mostly short-lived since sooner or later these new players either quit the game or move on to go and make their own deed. The game needs something to "populate" villages with: NPCs. I did a search for all the suggestion threads for bringing new type of NPCs into the game and I understood why they all waned off. People had thought up grand plans for the mechanics and I can understand that from a developer's point of view, they might cross that out automatically. NPCs which craft, gather, fight and do a legion of other things all sounds amazingly fun in the description, but it's a no-go for a small development team due to how such NPCs could completely break the flow and balance, even nature of the game. So what I am suggesting is an NPC which is something visually there but does not impact the game in any other way. NPCs in different outfits and tools in their hands, doing the assigned animations which our own characters already do, which we could populate our villages with to give them some life, however which would not interact in any other way than saying some predefined sentences like "G'day! Just doin' a bit of blacksmithing" or something as generic as "Well met traveler!". For us players, living in our villages would seem a tad less lonely. I don't know about you, but at least I feel less alone by the existing animals and guards - as silly as that is. Imagine planting a smithy next to your forge or a cook into your house kitchen. How about a stable boy into the pen with the horses, or a fisherman onto the shore. Again, none of these would buy, sell or generate any wares for you. They'd simply be decorations much like a table or statue. It goes without saying that I'd be over the moon if they actually did do something, like for instance a fisherman when planted on a tile next to water would actually start generating fish in his/her backpack that you could buy - that would be sweet. Or other things like what was suggested in those other threads, but for now I'd really be so much happier with just the visual aspect alone.
  6. A few friends and I spent maybe three hours running along the coast last night and couldn't find any unsettled land. We were wondering if anyone knows of an empty part of the map 3-5 people could settle? We're noobs, so we're not sure where else to look but here. thanks