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Found 3 results

  1. Please keep in mind that this is an attempt to be all-inclusive. Addition: New elevation map: 6 x 6 KM, with a fair and even distribution of mixed variety terrain. Reasoning: Current elevation is a flat mess and far to large. This size should be big enough to consider the creation of PMK's while still reserving room for template kingdoms and also allowing the new HOTA to work accordingly. Addition: New map should REDUCE the server border range between land and server crossing boundaries. It's a ridulously huge amount of space between server boundaries. E.g. I mean the massive ocean between them. Reasoning: Sailing takes to much of raid time and obviously more PVP will happen by reducing the time required to do so. Addition: A new container, to transport items from freedom-> to epic - ONE WAY. I'll leave it to Devs to decide size limitations of one way item transfers if this is implemented. Reasoning: This will allow the purchasing of items on freedom for PVP purposes on Epic and preserve, if not boost, the economy of freedom. Addition: A univeral transfer of skills and the same skill system on all servers. Reasoning: More deeds will be created as a result since they will be able to take their skills home back to freedom. Deeds require alot of work and skills are gained in the process of creating them. Creating one currently seems like a waste of time for many due to the current transfer process. From my experience of new players wanting to play Epic only, they will leave after a few weeks of realizing their skills won't transfer over even though they have zero interest in playing freedom. From freedomers that now play Epic, I've heard the same complaints regarding the current transfer system. Addition: Universal Karma collection so it is available on all servers. Reasoning: Allowing freedomers and Chaos players from having to grind Karma on Epic. If Chaos wants a new map and Epic wants a new elevation then why not...... Addition: Make chaos a freedom map in order to preserve the history there and we will have one cluster of pvp servers with the new map for Elevation taking over primary PVP real estate. Reasoning: One PVP cluster will introduce far more PVP. Since there isn't a very large PVP playerbase then it doesn't make sense to split them between two server "types", or "systems". Addition: Extend Locate Soul to 500 tiles. Current Epic range seems to be around 200 tiles. Correct me if this has been changed recently. Reasoning: Reduces chances of enemy escape and avoiding PvP. Addition: Give Spyglasses to all players whom have already received one so that they will have them on both clusters. Reasoning: This is a continous complaint I hear from any freedomers who visit Epic and this will be fair to everyone. Addition: Continue keeping the OLD HOTA in place even after the new release post-tweaks, but consider extending the intervals between HOTA start times. Reasoning: Allows more preparation time and to have more players available at the start of the HOTA. Longer intervals allows more time for groups who are wiped to recover and actually be there for the next one. Side notes: and for the Love of Wurm, please: Nerf Truestrike without completely rendering it useless. Give frostbrand to a second priest type. Allow legendary creatures to drop fragments at a "low" rate and "very low" rate for one charge tomes. ( Because Freedom tomes don't transfer to Epic. ) Allow all Valrei rewards in the form of lumps to be changed into fragments. ( Because Freedom tomes don't transfer to Epic. ) Thanks for Your Consideration, Congrats On Reading This Entire Post.
  2. Recently, the developers changed the current game mechanic where weapon enchants never decayed with use to include the decay typical of tools and other enchants. Public news of this was recently broken by Jberg in the thread HERE. Apparently the change has been live for some time but never mentioned. My opinion of this is to revert this change ASAP, weapons are a necessity in survival of Wurm Online, allowing you to gather food and protect yourself. With the option of obtaining multiple casts on weapons, it will become increasingly difficult to maintain these enchants, as most weapons are recasted in a lengthy process with current casting being almost completely random this change will severely hurt the player base, and so I am suggesting this changed be removed ASAP. What are your views on this? Please post below and vote in the poll. Fooli
  3. I am trying to get my console log to the dev team and see no place to do so in the forum. My console log says to send it to them and since i see no place where I can post this I am putting it here. If someone could tell me exactly how and where to do so I would be glad to. For all the time i have been in the game I dont use this forum much as i cant find my way around thank you. Time is Wed Dec 11 00:20:48 CST 2013 Running client version 3.29-5412 [unstable] === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_45 (Oracle Corporation) <> Jvm version: 24.45-b08 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character Huntgrem Loading config Low default Loading props file C:\Users\USERNAME\wurm\configs\Low default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Huntgrem\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Huntgrem\password.txt Saving props file C:\Users\USERNAME\wurm\configs\Low default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1593) Loaded pack graphics.jar (r1594) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Huntgrem\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Huntgrem\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Huntgrem.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 1 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.6,0.0,0.6 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1360:768:32:60:true:false enable_debugs = false enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 3 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 15 font_header = 28 font_italian = 11 font_monospaced = 11 font_static = 17 fov_horizontal = 80 fps_limit = 120 fps_limit_background = 60 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = true high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 3 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 4 model_loader_thread_priority = 3 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 3 outline_picking = true pbuffer_enabled = false player_texture_size = 2 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 3 sound_buzzlevel = 3 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 1 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\Low default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 1360:768:32:60 (true) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.0 Adapter info: aticfx64 (null) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Radeon HD 4200 OpenGL version: 3.3.10834 Compatibility Profile Context OpenGL extensions: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Loaded material material.mesh.default Loaded material Loaded material material.mesh.skin_solid Loaded material material.mesh.skin_rare Loaded material material.mesh.static Loaded material material.mesh.static_solid Loaded material material.mesh.static_rare Loaded material material.mesh.tex0 Loaded material material.mesh.vegetation Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (15). Texture Size: 512 Initializing font texture for SansSerif (15, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Huntgrem\windows_1360x768.txt Loading props file C:\Users\USERNAME\wurm\players\Huntgrem\windows_1360x768.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Huntgrem\logs\_Event.2013-12-11.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Huntgrem\logs\_Friends.2013-12-11.txt Login successful Executing C:\Users\USERNAME\wurm\configs\Low default\autorun.txt Starting update of login splash image... Writing to C:\Users\USERNAME\wurm\players\Huntgrem\logs\Village.2013-12-11.txt Finished loading new login splash image! Initializing font texture for SansSerif (17). Texture Size: 256 Null tile type: 39 at (473,230)! Please let client developers know! Null tile type: 39 at (474,230)! Please let client developers know! Null tile type: 39 at (475,230)! Please let client developers know! Null tile type: 39 at (473,231)! Please let client developers know! Null tile type: 39 at (474,231)! Please let client developers know! Null tile type: 39 at (475,231)! Please let client developers know! Null tile type: 39 at (473,232)! Please let client developers know! Null tile type: 39 at (474,232)! Please let client developers know! Null tile type: 39 at (475,232)! Please let client developers know! Null tile type: 39 at (472,92)! Please let client developers know! Null tile type: 39 at (473,92)! Please let client developers know! Null tile type: 39 at (474,92)! Please let client developers know! Null tile type: 39 at (472,91)! Please let client developers know! Null tile type: 39 at (473,91)! Please let client developers know! Null tile type: 39 at (474,91)! Please let client developers know! Null tile type: 39 at (474,90)! Please let client developers know! Null tile type: 39 at (103,112)! Please let client developers know! Initializing font texture for SansSerif (15, bold). Texture Size: 256 Initializing font texture for Monospaced (15). Texture Size: 256 Writing to C:\Users\USERNAME\wurm\players\Huntgrem\logs\CA_HELP.2013-12-11.txt Writing to C:\Users\USERNAME\wurm\players\Huntgrem\logs\GL-Freedom.2013-12-11.txt