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Found 6 results

  1. In short, players are heavily rewarded for playing on PvE servers, whilst a lot of people feel there is little reason to play on Defiance unless there is an active PvP engagement occurring. This is super unhealthy for the PvP community, and if changes aren’t made, the population on Defiance will eventually die. Some of the reasons people frequently choose to play on Freedom rather than Defiance include: More frequent rites, and therefore more sleep bonus. There are a lot more rite casts on Freedom than on Defiance due to the higher population and more concentrated number of Vynora priests. Risk free crafting. Risk free hunting. Items you make can be sold for silver, whereas on Defiance people are more likely to provide items for free. Ease of crossing between Defiance and Freedom. Instead of the Chaos/Freedom isles relationship; where you must sail between servers (which is a risk in itself), portals currently allow you to cross at a moment’s notice in order to respond to PvP. The Path of Knowledge level 11 ability which grants 25% bonus skill gain. This is unattainable on Defiance. Essentially, playing on Freedom just makes a lot of sense for the individual, but if everyone does the same, this has a negative impact on the PvP community. Usually high difficulty is rewarded in Wurm, as it should be, which is why I suggest adding incentives to play on PvP rather than removing features from Freedom: Hunting should ALWAYS be good on PvP. Right now it is terrible, particularly in the south. Spawns should be crazy high. Starter zones could be spared so new players don’t get overwhelmed. Rites could have halved requirements on PvP, and scale with number of active priests in that religion. (Or a timed cooldown, half requirements on PvP might still mean more casts on Freedom). Looting battle camps could give 1 hr sleep bonus to all in local. Valrei missions: If the Defiance server rewards are as the same on Freedom it’d make no sense, as there’s no risk to completing Valrei missions on Freedom. On Defiance, these missions should be more frequent, they should encourage going into enemy lands, and they should give lots of sleep bonus and other rewards for all participants. (My suggestion is keep Valrei missions the same as they currently are on Freedom, but buff the rewards on PvP. Note that this DOES NOT mean adding moon metals or similar to the PvP Valrei rewards.) Exclusive skins that can only be acquired on the PvP server. These could be gained through Valrei missions, HoTA rewards, or maybe as rewards for having high battle rank. These skins could be transferable to the Freedom servers to allow people to show off their pvp-gotten-gains. Some sort of penalty to using a PvP portal, a timed CR nerf or similar. Increased skill gain? Nothing as drastic as Epic, but instead a 10% bonus to all skillgain. These are just some ideas thrown out there as examples, as there are plenty of other ways to increase incentive. Feel free to add more suggestions, like, comment, subscribe, etc. It should also be noted that this thread links up with this one here:
  2. (picture soon i been lazy, sorry) What is HOTSNPVPPHD? Horde of the Summoned New Player versus Player Players Housing Development. It's a free pre-built and stocked housing area (2 individuals per house) with the necessary items to help get started quickly such as forges, bulk storage bins, and beds. We're aiming to encourage new players on the Northern islands (Harmony, Melody, Cadence) to come over and try out Defiance and PvP. If you are currently on the northern islands, and want to try PvPing, send me a private message with some basic information about yourself (name, discord, experience, time zone, pvp experience, any past kingdom history, what interests you). We have a portal right outside the house ready for use. If you are enjoying it, you can always create your own house too! Note: You do not have to commit full time to living here on Defiance, we're happy to have you hop between the PvE server and Defiance. Why try Defiance? You have a chance to gain permanent affinities from killing enemies and always gain a temporary timed affinity. One affinity = 10% skillgain in that skill. You gain karma for each kill. Defiance is a full loot system, and you gain easily acquire valuables off players. There's no cooldown between transferring between Defiance and the other islands. You can come over and PvP when needed. A unique different perspective on the game. See how to work together in a large kingdom. Daily PvP, both large and small skirmishes. What do you need? A forum account Discord Working microphone Helps to speak English, but we have some Russian players Contribute in some way. While we want to have new players, we can't provide with everything. A good village requires everyone to contribute in some way - smithing, crafting, farming, breeding Again, if you're interested, send me a PM on the forums!
  3. The sleep bonus pool should be shared between all servers in the Northern Isles cluster; Defiance, Harmony, and Melody. For example, if you have 3 hours of sleep bonus on one server, you have 3 hours on all the servers. If you use up 20 minutes on one server, you lose 20 minutes on all the servers. Seeing as account/character skills mostly cross between servers, it makes sense for the sleep bonus to cross too. This would stop people feeling like they're forced to play on any specific server in order to use up their sleep bonus, and instead give them the freedom to grind wherever they please.
  4. Somos una comunidad hispana de Wurm Online que actualmente estamos en el nuevo servidor PvP llamado Defiance, nos dedicamos a enseñar a los nuevos jugadores en este gran juego, si quieres divertirte y pasarlo bien unete a nosotros! Nuestro discord: https://discord.gg/RV3xMY6 We are a Hispanic community of Wurm Online that we are currently on the new PvP server called Defiance, we are dedicated to teaching new players in this great game, if you want to have fun and have fun join us! Our Discord: https://discord.gg/RV3xMY6
  5. A new change was introduced where characters on Defiance belonging to the Horde of the Summoned are auto-converted to the Libila faith. In the past every player needed to visit the BL or be converted by a priest to get the Libila faith. The issue is the journal objective "Convert a Player" in the category "Approbation"... Which requires a priest to convert a person. If my understanding about all HOTS players being auto converted to libila is correct then this objective is impossible to complete for a priest in the Horde of the Summoned on Defiance.
  6. Needs you! New to Wurm online? Experienced? Enjoy pvp? Wanna just sit back and craft? Wanna open a shop? Whatever your little wurm hearts desire we are now recruiting for the POH . Must have discord, it's not required you always be in coms but to dm etc... We're currently on Defiance with the HOTs. So if your little horde butt needs a home hit me up. We have deeded land for you to mature on. More info on interest. https://discord.gg/traPH9z Come say hello! Signed Duke of Holtburg (Bloody paw print stamp)