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Found 15 results

  1. We all love DeedPlanner, Warlander's fantastic house and deed planning program. It is an awesome tool - definitely the best for creating and viewing maps of your current or future settlement in Wurm Online! Unfortunately, DeedPlanner is lacking a few functions that would be very nice to have. You cannot copy or move parts of a map, you cannot split maps into smaller parts or combine several maps into one. Also, you cannot store "templates" of your creations (buildings, structures, topology) as separate files. This is where DPMapAssist comes in! DPMapAssist is a little software tool for editing deed map files, made with DeedPlanner. ("DP" will be used as an abbreviation for DeedPlanner.) DPMapAssist offers some edit functions that the original DeedPlanner does not provide: · Select an area of a DP map and copy/paste it to another location in the current map · Export an area to a new DP map file · Import a DP map file and paste its contents to any location in the current map · Erase a selected area of the map · Save the edited map to a new DP map file. With these functional additions (and working together with the original DeedPlanner) it is possible to: · Clear large areas of a map · Copy or move parts of a map to another location of the map · Split a map into several smaller maps · Combine several maps into one larger map. (Please note: DPMapAssist does not replace DeedPlanner, nor does it make DeedPlanner obsolete. On the contrary - you will still need the original DeedPlanner to work with your maps! DPMapAssist only provides some additional functions you may have missed in DeedPlanner.) DPMapAssist was made for Microsoft Windows 10, but will also work with Windows 7/8. It requires the .NET Framework 4.5 (or any newer version), which already should be present on your computer if you are running Windows. Download DPMapAssist here: To install, just unpack the zip archive and copy the two files (DPMapAssist.exe and DPMapAssist.chm) to any folder you like. Double-click the exe file to run. The program comes with a help file (DPMapAssist.chm) describing how it works and what can be done! --------------------------------------------------------------------------------------------------------------- Please check my other tools: WurmClock, WurmDate, WurmSkills , WurmStatus --------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------ Updates: V 0.10 (19-Oct-2016): First beta release
  2. So I was thinking about how on Wurm Online you can export your deed to a deedplanner map file, but what about adding the reverse functionality for GMs on Wurm Online/Wurm Unlimited. As an example, for things like start deeds and GM terraforming, it's currently done manually ingame. The current gm terraforming tools seem to be mainly for leveling areas, but dont give much control beyond that (as was well observed with the attempted flattening of old elevation's hota craters). But what if you could do the terraforming/building planning in deedplanner and simply import the deedplan into a location ingame? For things like starter deed redesigns, this would greatly simplify the process, as instead of actually having to build it, you could instantly import it into the game. When there's a redesign contest, instead of having to manually replicate the winning player's deedplan ingame, you could just import the deedplanner map file itself. This would save a great amount of time whenever GMs have to do any sort of construction, and WU players would love it as they could have their same Wurm Online deeds easily imported into their Wurm Unlimited servers. Old and long lost deeds from Wurm Online where the deedplanner maps still exist could also be resurrected in Wurm Unlimited for their owners to once again enjoy. Just an idea that seems like it might be useful, and also really well received by the players. What do you think @Warlander@Budda@Keenan?
  3. hey, I have been trying for a long time to get deedplanner to download onto my computer. I've looked at youtube videos and tried getting help from players while on online but alas no luck. my deedplanner is 2.8.9, i unzipped all the folders contents into Wurm Unlimited > Wurm Launcher. I have java updated to the max. however, every time I try to double click on the deedplanner jar (java) file to open it, it just pops up with a small black box and then closes quickly. nothing happens each time. I currently have it assigned to open with Java(TM) Platform SE binary. anyone know what i have wrong? thank youu! just trying to enhance the playing experience, i'd love to see my buildings before i begin really building.
  4. The .MAP file generated by Export from the village plan encodes pottery brick walls the same as wooden walls. The first sample below is an export showing a tile with wooden walls on all levels. Actually the walls on the two lower levels are pottery brick. The second sample shows the same tile as it was originally planned in DeedPlanner. Note that the lower story pottery brick walls are saved with a "pb" prefix. Export <tile height="-977.0" x="33" y="27"> <ground id="pl"/> <level value="0"> <hWall id="wArch"/> <vWall id="wArch"/> </level> <level value="1"> <hWall id="wArch"/> <vWall id="wArch"/> <floor id="wFloor" orientation="UP"/> </level> <level value="2"> <hWall id="wwWindow"/> <vWall id="wWall"/> <floor id="wFloor" orientation="UP"/> </level> <level value="3"> <roof id="wRoof"/> </level> </tile> DeedPlanner <tile caveHeight="5.0" caveSize="30.0" height="229.0" x="33" y="27"> <ground id="pl"/> <cave id="sw"/> <level value="1"> <hWall id="pbWindow" reversed="true"/> <vWall id="wArch" reversed="false"/> <Floor id="wFloor" orientation="RIGHT"/> </level> <level value="2"> <vWall id="wWall" reversed="false"/> <Floor id="wFloor" orientation="RIGHT"/> <hWall id="wwWindow" reversed="false"/> </level> <level value="3"> <roof id="wRoof"/> </level> <level value="0"> <vWall id="pbWindow" reversed="true"/> <hWall id="pblArch" reversed="false"/> </level> </tile>
  5. Ever want to give your servers starter deed a makeover? Ever want to show new players just what is possible in Wurm? Do you like playing in deedplanner and work well with others? If you answered yes to these, I have a competition for you! We're looking for players to form teams and tender design ideas for each starter deed on the PvE servers (Depending on success of this we'll look at including PvP servers with stricter requirements). The competition will be open until the end of March (12:00 midday server time March 30th) How to enter: Work out whether you want to submit just a design, or organise a team to build it too. If you choose to build it, form a team of three or more players (with a minimum of 30 days playtime each) and work on a deedplanner design. Once you're satisfied, submit screenshots and the deedplanner file along with a short description about the look and feel you're aiming for. Submit your designs with screenshots and blurb in a zip file to, designs (as well as contributers) will be reviewed by staff. Once we're sure the requirements are met and the members of your team are suitable, the entrants will go up for public voting. If you want to keep the current starter town, that's fine, they automatically go in the public voting! Each successful team will be commemorated with a plaque or sign listing the members of the team upon completion. Requirements: Deed sizes are set at 41x41, perimeter not necessary to include. All kingdom items MUST be Freedom. If you are planning to build, the group must have 3 players minimum, there will be requirements of playtime and standing within the community and game. Entries are to consist of written ideas outlining the look and feel desired, screenshots of deedplanner construction, and deedplanner files At all times, deed must be passable This is a community driven competition, GM’s will be able to protect and look after some aspects of the deed (such as placing of starter spawn unique items) Deed plan must fit in with surrounding areas to look somewhat natural to the region A limit of 300 building walls, fences not included. Necessities: (What should be included) Fencing along deed borders (minus road access) Religion Representation Fantastic Portal (handled by GMs) Recruitment Board Trader locations (GM's will handle placing them, but choosing names for them is up to you!) Suggestions: Crafting buildings Sleeping quarters Examples of farmland or animals raised We're excited to see what you all come up with, and we're sure you're itching to get planning so simply grab deedplanner here and get started! REWARDS Deedplanner: If you have any further questions simply ask and we'll let you know! Good luck everyone! Retrograde and the Wurm team. EDIT We have updated the requirements and loosened the restrictions, please acknowledge the following: Removed all restrictions on wall types, all walls are able to be used. Maximum of 300 house walls All materials will be provided by GM's Players may either tender just a design, or enter to build as well. Design winners will be marked by commemorative signs, if the winners also build the design they will receive a rare trowel or mallet made of a unique material.
  6. I dont know if this is possible but could someone please make a worldedit program/mod like minecraft's MCedit or Minecraft's Server mod Worldedit. Examples: Thanks alot let me know if anyone can do this?
  7. Hey everyone, this merchant business is a fairly simple idea. I've made this business in the past, and had some success with it so I figured, what the heck, let's do it again! Anyhow, I'm an avid Deedplanner user, and I enjoy creating building designs and village designs using the wonderful program created by @Warlander. If you have a building or village you'd like planned out for you, I'd be the guy to do it. The pricing is pretty simple: a small village design costs 1s, a medium design costs 2s, and a large design costs 3s. A small village, for example, may have dimensions of 15x15, whereas a large village would have something like 50x50 and upward. Prices can be negotiated, so don't be afraid to ask! Leave a comment or pm me if you're interested and we'll discuss the details! Also, if you would, please take a moment to fill out the very small questionnaire below to give me more information about what you want from your design. Thanks. Update 1: I've added a design to the portfolio of the work I've done. Unfortunately I lost a lot of my old designs when my laptop pooped out. I'll add more as I do them. Update 2: A small table was added to clarify the dimension sizes and corresponding prices. Update 3: Added a small questionnaire to further outline the basic information I'll need to create your design. Portfolio Village Size Range Price Small 11x11 - 25x25 (121 - 625 tiles) 1s Medium 26x26 - 45x45 (676 - 2025 tiles) 2s Large 46x46 - ??? (2116 - ??? tiles) 3s Information I Need: What is your desired time frame of completion for the design? What theme or style do you have in mind, if any? What wall types are acceptable for the buildings? Do you want your deed to represent any deities? Can you export your current deed design (if you have one) so I have a baseline to work with?
  8. Hey everyone on Independence; I just read over the "Design a starter deed!" thread and was pretty excited about the possibilities ahead of us. I've lived on Independence my whole Wurm life, and really love this server. I'm sure there are many like-minded folks who feel the same. Anyhow, with this new opportunity at hand we will be given the chance to possibly design a new starter deed/town for Independence. I've toiled countless hours in DeedPlanner since its inception, and would love to take a crack at this. As Retro mentioned, teams must be formed to create and submit entries into this contest. I'm all in, and I'd like a few of you to join me! We have to have at least 3 players with 30+ days total playtime for this team to work; however, there is no limit to how many players can be on the team. Do you feel excited about a revamped starter town for Independence, and if so who is interested in teaming up? Comment below and let's get this party started...maybe!
  9. hi all! o/ i started playing 2 months ago and i'm premium for almost 1 month now. i made a deed but i don't like the spot so i decided to move and make another one. when i found a nice location i first made the mansion in deedplanner, to see how it looks and to decide how much materials i need. i think the result is quite nice so i wanted to share with you guys please tell me what you think! screenshot of map link 1 link 2 both links are same savefile when clicking 'open' in deedplanner, paste one of these codes in the bar and open the files
  10. Hey all! It's just under 2 weeks now until Wurm Unlimited releases! Excited? You can pre-order the game from DLGamer and get 20% off the initial Steam price if you want. The first batch of updates to the permissions system went live this week. Tich told me to tell you that she's sorry that there were some teething issues - like settings not always transferring to the new system properly - but we hope it'll be well worth it in the long run with just how much better the new system makes things. I'd strongly recommend looking at the Wurmpedia article on Permissions if you're unsure about anything - the Wurmpedia team (in particular Keenan) have put a huge amount of work into making it as accurate and complete as possible. As for devs, they mainly continued with general polish and bugfixing work on Unlimited this week. But we do have a few other things to show off that might interest you, like visible adamantine and glimmersteel armour... catch it all below! The Week In Patch Notes The big story this week is the new permissions system, though there were quite a few other things that went live this week; like the awesome new deed plan viewer & exporter. I've seen some crazily complicated deed plans that people have effortlessly been able to export from directly in-game! There were also some general fixes. 06/10/15:New Permissions System! Notes about security kindling will use the default weight when making a fire (forge, oven, campfire).Can now have a deed role for an Individual (non-citizen) role.Deed plan now available for mayors.Writs will vanish when examined / managed. Building can be managed by r-click or from manage menu.You can now attach locks without having the key on you on PvE (was already like this on PvP).You can now sacrifice keys when the lock still exists on same server.Repair keybind should now work correctly on fences and walls.Fences are now paintable.Added missing text for deed settings.Max number of branded animals is number of tiles / 11 (PvE).Fixed face masks overriding the face protection that some helmets give.Fixed leading animals who have a bridle equipped. You will always use the bridle to lead if it has one, even if you have a rope activated.Fixed an issue where you wouldn’t stop dragging items when you died.Fix for player gods, so they allow flatten and level in caves if they can mine.07/10/15: Fix for Nahjo flattening / leveling in caves.Fix for allies in buildings, now checks the correct village (e.g. the owners village).Fix so planted items can be turned by the person who planted it.Beds with no permissions set, will allow anyone who has ‘may Enter’ on building to use it for free.Doors and Beds may now be managed by anyone who has manage permissions on the building.08/10/15: Fix for branding vanishing…(although some may have vanished this time).Fix so can lead branded animals if you have the brand village lead permission.Added ‘pass gates’ as deed permission, which (should) allow the players with that role permission to pass any gates that dont have their owner permissions (if they are managed by that deed).Disallowed getting hunted status on PvE.Fix for unhitching animals from a locked cart (PvE).Fix for picking locks. Adamantine & Glimmersteel Armour Textures This week, Saroman worked on textures for addy & glimmer armour so that it can be made to display correctly. Yet another thing for you Wurmians to wear! Oh how we spoil you. DeedPlanner Updates Warlander sent us a few pictures of his latest coding successes with the village planning tool DeedPlanner. He's getting ever-closer to being able to go live with bridges, which we'll also add to the in-game deed exporter so you can export on-deed bridge designs to the planner too. Screenshot of the Week This week's eaglespirit-themed screenshot was taken by Borgir, and happened to coincide with an eclipse too. It's quite mystical! What does the Eaglespirit want?! Why is it here?! Is this a message from the gods!?! That concludes this week's news! Fed up of hearing about Wurm Unlimited? Here, have an animated webseries about a cat. Cats solve everything.
  11. Hey all! As you may have already heard this week, we dropped some very big news about the future of Wurm. On October 21st, we'll be releasing Wurm Unlimited, a standalone version of the game that will allow you to play in a singleplayer world and host your own servers. The objective with Unlimited is to bring Wurm to a wider audience. By releasing it on Steam and with the help of a professional publisher, it'll bring Wurm to lots of of new people, who will be able to enjoy Wurm in a new and more accessible way. The Adventure mode, for instance, will allow players to explore a single-player sandbox world as a totally new experience - that we hope to be more accessible to more people. Scripted game worlds are fantastic ways to introduce complicated games more gradually, allowing Unlimited to help reduce the steepness of Wurm's learning curve. As for the future of the existing Online servers, they're very much here to stay! The function of the servers will change, from being the game to simply being officially hosted Wurm servers - complementing the many servers we expect Unlimited users to host themselves. We will not shut down any Online servers unless unless they're virtually dead for a long period of time, so there's nothing for existing players to worry about; especially since the increased revenue from Unlimited will hopefully allow us to put more towards developing the game on a whole (we'll roll out updates to both Unlimited and Online,) and as new players complete the single-player Unlimited experience and look for a multiplayer experience so they can keep playing Wurm, the Online servers will be incentivised as something to progress towards. We'd be very surprised if Unlimited doesn't benefit the Online servers in a variety of ways. Lastly, all of us here on the staff team - be we volunteers or paid devs - want to emphasise that we're here for you, the players. We know that this is a huge new thing for Wurm that has divided community opinion; but we feel that the strong business case of Unlimited will greatly benefit the game in the long run, and will allow us to further expand the Wurm franchise to new and exciting things. I'd compare it to when the game went 'gold' back in 2006, going from being free to having a paid premium service. Without those first steps, we'd never have been able to hire paid developers and Wurm would never be remotely close to where it is today. Almost a decade after Gold, Wurm is going Unlimited. We hope you join us for the ride! Scheduled Maintenance Just a quick note to say that our hosting provider has informed us that there will be some interruptions to the servers between September 23rd at 11pm and going through the night until September 24th at 5am for routine server maintenance (all times CEST aka GMT+2.) The maintenance is unlikely to take up all all of that time, and we'll update you if we hear anything new. The Week In Patch Notes Patch notes time! Lots of general fixes and changes this week, including the addition of a way to align your player's view with your mounts (it's toggled off by default, but if you want to give it a try, you can find it under Settings > Game > Rotate player together with mount.) 15/09/15:Fix for trusted friends being able to loot your corpse.Trade channel improvements. Added a colour to indicate if message is from current server.Trade channel improvements. Added a colour to show the message has your name in it.Trade channel improvements. Added server to message.Fix for Village and Alliance text being wrong way round in profile.Trade channel improvements. Added @<name> which can be used to replay to the specified person. Only shows for them.Fix for trade channel reshowing when switched off (due to x-server trade messaged).Added option in profile so can switch off getting start messages in chats.Made wand of the seas create half the size islands in order to increase usability.Added clause about attending the game when using keybinds in the game rules found at http://forum.wurmonl...123-wurm-rules/Made the same server trade messages a lighter blue.Added server abbreviations for all trade messages.Fix so the strength check for digging on roads is performed at start of dig action.Fixed bug where we got more of same entity on the valrei map when reconnecting.Moved character name to display before game title instead of after.Added containers position remembering after logouts and for different resolutions.Fixed wrong size of Valrei map.Changed display default settings to make game start in fullscreen for new players.Changed wounds sorting to make bandaged wounds go to the bottom of the list.Added height display on hover when mallet or hammer is activated.Added possibility to align player rotation with mount rotation (toggled off by default).Changed border around items in character window to change color at any damage. DeedPlanner Updates Warlander sent us a couple of new pictures of his progress with implementing bridges into DeedPlanner. It looks great! Permissions We forgot to include it last week (oops) but Tich made a post about door permissions. She also made one about animal permissions this week. Your feedback in both would be appreciated! Wiki Accounts Marni has further clarified and improved the system for Wurmpedia accounts. Standard accounts can edit player and settlement pages, of which anyone may apply; and Editor accounts can edit almost all pages on the wiki (other than protected ones like the main page) and are available to people interested in contributing to the wiki who can be trusted. You can find out more here. Screenshot of the Week Finishing off, this weeks' screenshot was taken by Jberg of a stable design by Cita, built by Jberg, Cita, Crystallee and Drsatan. It's amazing to see people continue to innovate with new ways to implement bridges into deed designs. That concludes this week's news! Devs have been working on both Wurm Online and Unlimited for the past few weeks, and that format will continue until release. Watch this space for exclusive previews of the upcoming game! We're thinking about doing a number of special things, including hosting a Twitch stream Q&A while playing through the game once we get nearer to release day - would you watch it?
  12. Hey all! It's news time once more! But before we begin... I have to tell you about a little investigation I conducted. Every week, developers are sent an e-mail asking them if they've got anything to share with players for the week. Normally, almost all devs e-mail back with a week's hard work and things to show off... but for over a month now, certain devs haven't said anything at all! I'm a volunteer not based in the Motala office, so I can't walk over to their computer and look over their shoulder to figure out what they're up to. Are they wasting time with confused verbs and playing Wurm at work instead of developing Wurm at work, or is there something secret going on? I had to talk to a contact on the inside. The contact couldn't say much, but apprently, a few devs have been working on "something big" for a few weeks now already. We don't know what it is, or why they're working on it... will Code Club AB soon become a political party in Sweden? Or, back in-game, is Wurm finally going to get the rainbow-coloured unicorns it has needed so desperately for years? All we know is that they're busy, and might have some information to share within the next few weeks! A while ago, we mentioned that we'd focus on bigger features come fall. Well, the leaves are falling; we're now in a bit of a transition phase between a summer of little things and the coming months which will focus on bigger stuff. Keep an eye out for news posts, we'll be elaborating on our next big plans for the game! But don't forget that bugfixing never really ends too, and things like client engine upgrades that we're currently working on (and haven't discussed much) ought to help to improve things further. The Week In Patch Notes There were a few small fixes and additions this week, the most notable of which is the new trade chat. The dedicated trade chat window ought to help clear up other channels while also enhancing trade. 07/09/15 Fighting creatures on another floor level is now blocked inside structures and on bridges due to a blocking glitch which occurred in certain circumstances.The time stamp which was set when dechamping that blocked changing religion was removed.08/09/15Fix so Rams can breed.Added Trade tab.Added kingdom chat hide/show to profile.Added global kingdom chat hide/show to profile.Added Corpse Loot options to profile. New Scale and Drake Sets Hit the Catwalk The new dragon armour variants were recently spotted at an exclusive fashion show on the test server. Although they're already in-game, we haven't shown you what they look like until now - thanks to Saroman for making these pictures for us! The new sets look awesome. DeedPlanner Although it's a community project, we'd like to start featuring more on Warlander's DeedPlanner tool. As far as I know, it's intended that it'll remain as an open-source community project; and development on the tool has recently been ramped up (bridge reference not intended) ahead of the release of the in-game village plan viewer & exporter, and to also add bridges to the tool. Last week, Warlander told me that bridges would take "quite a while" to add to DeedPlanner. Look below, and tell me if you agree that he was lying! You can find out more about DeedPlanner here. Planning a bridge: The bridge displayed in the program: Screenshot of the Week This week's screenshot comes from Huntar. A perfectly timed rainbow complements the quaint deed in the picture. That concludes this week's news! It was a little shorter than normal, and future news posts probably will be until we do a bumper issue on the big stuff devs will be working on for the months to come.
  13. I already posted this in the DeedPlanner thread, however I might as well post it here as the main target audience of the video is to show new Wurm players that such a tool exists and obviously in the other thread they all know that by now hehe. So yeah, if you're new to Wurm and haven't heard of DeedPlanner, please do check this out! And many newbies may think that since it's "deed" planner, it's only for when you want to make a whole deed, but in actuality the main joy of this program is being able to design your house - no matter how big or small - before you actually start building it. >
  14. I know many of us use DeedPlanner quite a bit when planning our buildings or deed locations, and many of those creation ideas are quite inspirational. This thread exists for people to post and link their DeedPlanner designs and creations. Anything ranging from an actual plan for a deed, to a map of an already built deed, to a landscape produced purely from your imagination! DeedPlanner is a very useful 3D tool and I encourage all who use it to post your designs and ideas here! I'll kick it off with one of my own designs that I had entered into a contest...
  15. Winner: MrGrimreaper (post #11) I am looking for something house like (not castle like), kind of cosy and with a beatiful yard. It will be built on Pristine. But the prize can be handed over in any server. You are free to post several designs. Pastebin link of the current deed project: Deedplanner: