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Oleander is highly poisonous in real life... in Wurm it is pretty but serves no function! Why not give it one?! I propose we use oleander for poison-- and be able to use the poison on arrows. Unless removed a poison arrow would continue to slowly infect the wound. Perhaps the poison could also be applied to other weapons and applicable to the first hit the weapon deals after being poisoned -- the effect in this case might be something along the lines of increased heal time on the injury. If we wanted to be really devious ... maybe it could be possible to poison food or water sources (water source poisoning should have a limited period to it.. so as to not poison it forever... ) This might be best only implemented in PVP ... but it would at least there give a use to testing water or examining food before eating...